Update GPU IOs (What a pain)
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@@ -1,230 +1,93 @@
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#pragma once
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#include "ioport.hpp"
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#include "../../GPU/gpu_types.hpp"
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#include "IOValues/gpu_io_values.hpp"
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namespace JabyEngine {
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namespace GPU_IO {
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enum struct DisplayAreaColorDepth {
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$15bit = 0,
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$24bit = 1,
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};
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using namespace GPU_IO_Values;
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enum struct HorizontalResolution {
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$256 = 0,
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$320 = 1,
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$512 = 2,
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$640 = 3,
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};
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enum struct VerticalResolution {
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$240 = 0,
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$480 = 1
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};
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enum struct DMADirection {
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Off = 0,
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Fifo = 1,
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CPU2GPU = 2,
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GPU2CPU = 3,
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};
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enum struct DisplayState {
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On = 0,
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Off = 1
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};
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__declare_io_value(DisplayMode, uint32_t) {
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enum struct TVEncoding {
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NTSC = 0,
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PAL = 1,
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};
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static constexpr auto HorizontalResolution368 = Bit(6);
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static constexpr auto VerticalInterlace = Bit(5);
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static constexpr auto DisplayAreaColorDepth = BitRange::from_to(4, 4);
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static constexpr auto VideoMode = BitRange::from_to(3, 3);
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static constexpr auto VerticalResolution = BitRange::from_to(2, 2);
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static constexpr auto HorizontalResolution = BitRange::from_to(0, 1);
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static constexpr DisplayMode PAL() {
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return DisplayMode::from(
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HorizontalResolution.with(GPU_IO::HorizontalResolution::$320),
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VerticalResolution.with(GPU_IO::VerticalResolution::$240),
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VideoMode.with(TVEncoding::PAL),
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DisplayAreaColorDepth.with(GPU_IO::DisplayAreaColorDepth::$15bit)
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);
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struct GP0IO : public IOPort<GPU_IO_Values::GP0> {
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void clear_cache() {
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this->write(GPU_IO_Values::GP0::ClearCache());
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}
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static constexpr DisplayMode NTSC() {
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return DisplayMode::from(
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HorizontalResolution.with(GPU_IO::HorizontalResolution::$320),
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VerticalResolution.with(GPU_IO::VerticalResolution::$240),
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VideoMode.with(TVEncoding::NTSC),
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DisplayAreaColorDepth.with(GPU_IO::DisplayAreaColorDepth::$15bit)
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);
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void quick_fill(GPU::Color24 color) {
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this->write(GPU_IO_Values::GP0::QuickFill(color));
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}
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void set_vram2vram_blitting() {
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this->write(GPU_IO_Values::GP0::VRAM2VRAMBlitting());
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}
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void set_cpu2vram_blitting() {
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this->write(GPU_IO_Values::GP0::CPU2VRAMBlitting());
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}
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void set_tex_page(const GPU::PositionU16& page_pos, GPU::SemiTransparency transparency, GPU::TextureColorMode tex_color, bool dither, bool draw_on_display_area) {
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this->write(GPU_IO_Values::GP0::TexPage(page_pos, transparency, tex_color, dither, draw_on_display_area));
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}
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void set_draw_area_top_left(const GPU::PositionU16& position) {
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this->write(GPU_IO_Values::GP0::DrawAreaTopLeft(position));
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}
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void set_draw_area_bottom_right(const GPU::PositionU16& position) {
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this->write(GPU_IO_Values::GP0::DrawAreaBottomRight(position));
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}
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void set_draw_offset(const GPU::PositionI16& offset) {
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this->write(GPU_IO_Values::GP0::DrawOffset(offset));
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}
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void pass_top_left_position(const GPU::PositionU16& position) {
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this->write(GPU_IO_Values::GP0::PostionTopLeft(position));
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}
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void pass_width_height(const GPU::SizeU16& size) {
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this->write(GPU_IO_Values::GP0::WidthHeight(size));
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}
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};
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__declare_io_value(GP0, uint32_t) {
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static constexpr auto ID = BitRange::from_to(24, 31);
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static constexpr auto Value = BitRange::from_to(0, 23);
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};
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__declare_io_value(GP1, uint32_t) {
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static constexpr auto ID = BitRange::from_to(24, 31);
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static constexpr auto Value = BitRange::from_to(0, 23);
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};
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struct Command {
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struct Helper {
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template<typename T>
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static constexpr T construct_cmd(uint32_t cmd, uint32_t value) {
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return T::from(T::ID.with(cmd), T::Value.with(value));
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}
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static constexpr struct GP0 DrawAreaTemplate(uint8_t code, uint16_t x, uint16_t y) {
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constexpr auto Command = BitRange::from_to(24, 31);
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constexpr auto Y = BitRange::from_to(10, 18);
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constexpr auto X = BitRange::from_to(0, 9);
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return construct_cmd<struct GP0>(code, Y.as_value(static_cast<uint32_t>(y)) | X.as_value(static_cast<uint32_t>(x)));
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}
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};
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static constexpr struct GP0 ClearCache() {
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return Helper::construct_cmd<struct GP0>(0x01, 0x0);
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struct GP1IO : public IOPort<GPU_IO_Values::GP1> {
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void reset() {
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this->write(GPU_IO_Values::GP1::Reset());
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}
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static constexpr struct GP0 QuickFill(GPU::Color24 color) {
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return Helper::construct_cmd<struct GP0>(0x02, color.raw());
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void reset_cmd_buffer() {
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this->write(GPU_IO_Values::GP1::ResetCMDBuffer());
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}
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static constexpr struct GP0 VRAM2VRAM_Blitting() {
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return Helper::construct_cmd<struct GP0>(0x80, 0);
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void set_display_state(GPU_IO_Values::DisplayMode::State state) {
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this->write(GPU_IO_Values::GP1::DisplayState(state));
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}
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static constexpr struct GP0 CPU2VRAM_Blitting() {
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return Helper::construct_cmd<struct GP0>(0xA0, 0);
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void set_dma_direction(GPU_IO_Values::GPUSTAT::DMADirection dir) {
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this->write(GPU_IO_Values::GP1::DMADirection(dir));
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}
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static constexpr struct GP0 TexPage(const GPU::PositionU16& page_pos, GPU::SemiTransparency transparency, GPU::TextureColorMode tex_color, bool dither, bool draw_on_display_area) {
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constexpr auto TexXRange = BitRange::from_to(0, 3);
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constexpr auto TexYRange = BitRange::from_to(4, 4);
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constexpr auto TransparencyRange = BitRange::from_to(5, 6);
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constexpr auto TextureColorRange = BitRange::from_to(7, 8);
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constexpr auto DitherBit = BitRange::from_to(9, 9);
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constexpr auto DrawOnDisplayAreaBit = BitRange::from_to(10, 10);
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return Helper::construct_cmd<struct GP0>(0xE1,
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TexXRange.as_value(page_pos.x >> 6) | TexYRange.as_value(page_pos.y >> 8) |
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TransparencyRange.as_value(static_cast<uint32_t>(transparency)) | TextureColorRange.as_value(static_cast<uint32_t>(tex_color)) |
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DitherBit.as_value(static_cast<uint32_t>(dither)) | DrawOnDisplayAreaBit.as_value(static_cast<uint32_t>(draw_on_display_area))
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);
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void set_display_area(const GPU::PositionU16& position) {
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this->write(GPU_IO_Values::GP1::DisplayArea(position));
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}
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static constexpr struct GP0 DrawAreaTopLeft(const GPU::PositionU16& position) {
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return Helper::DrawAreaTemplate(0xE3, position.x, position.y);
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void set_horizontal_display_range(uint16_t x1, uint16_t x2) {
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this->write(GPU_IO_Values::GP1::HorizontalDisplayRange(x1, x2));
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}
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static constexpr struct GP0 DrawAreaBottomRight(const GPU::PositionU16& position) {
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return Helper::DrawAreaTemplate(0xE4, position.x, position.y);
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void set_vertical_display_range(uint16_t y1, uint16_t y2) {
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this->write(GPU_IO_Values::GP1::VerticalDisplayRange(y1, y2));
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}
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static constexpr struct GP0 SetDrawOffset(const GPU::PositionI16& offset) {
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constexpr auto X = BitRange::from_to(0, 10);
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constexpr auto Y = BitRange::from_to(11, 21);
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return Helper::construct_cmd<struct GP0>(0xE5, X.as_value(static_cast<int32_t>(offset.x)) | Y.as_value(static_cast<int32_t>(offset.y)));
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}
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static constexpr struct GP0 TopLeftPosition(const GPU::PositionU16& position) {
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return {(static_cast<uint32_t>(position.y) << 16u) | position.x};
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}
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static constexpr struct GP0 WidthHeight(const GPU::SizeU16& size) {
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return {(static_cast<uint32_t>(size.height) << 16u) | size.width};
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}
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static constexpr struct GP1 Reset() {
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return {0};
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}
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static constexpr struct GP1 ResetCMDBufer() {
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return Helper::construct_cmd<struct GP1>(0x01, 0);
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}
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static constexpr struct GP1 SetDisplayState(DisplayState state) {
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return Helper::construct_cmd<struct GP1>(0x03, static_cast<uint32_t>(state));
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}
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static constexpr struct GP1 DMADirection(DMADirection dir) {
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return Helper::construct_cmd<struct GP1>(0x04, static_cast<uint32_t>(dir));
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}
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static constexpr struct GP1 DisplayArea(const GPU::PositionU16& position) {
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constexpr auto X = BitRange::from_to(0, 9);
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constexpr auto Y = BitRange::from_to(10, 18);
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return Helper::construct_cmd<struct GP1>(0x05, X.as_value(static_cast<uint32_t>(position.x)) | Y.as_value(static_cast<uint32_t>(position.y)));
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}
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static constexpr struct GP1 HorizontalDisplayRange(uint16_t x1, uint16_t x2) {
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constexpr auto X1 = BitRange::from_to(0, 11);
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constexpr auto X2 = BitRange::from_to(12, 23);
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return Helper::construct_cmd<struct GP1>(0x06, X1.as_value(static_cast<uint32_t>(x1)) | X2.as_value(static_cast<uint32_t>(x2)));
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}
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static constexpr struct GP1 VerticalDisplayRange(uint16_t y1, uint16_t y2) {
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constexpr auto Y1 = BitRange::from_to(0, 9);
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constexpr auto Y2 = BitRange::from_to(10, 19);
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return Helper::construct_cmd<struct GP1>(0x07, Y1.as_value(static_cast<uint32_t>(y1)) | Y2.as_value(static_cast<uint32_t>(y2)));
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}
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static constexpr struct GP1 DisplayMode(DisplayMode mode) {
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return Helper::construct_cmd<struct GP1>(0x08, mode.raw);
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void set_display_mode(GPU_IO_Values::DisplayMode mode) {
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this->write(GPU_IO_Values::GP1::DisplayMode(mode));
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}
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};
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__declare_io_value(GPUREAD, uint32_t) {
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};
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__declare_io_value(GPUSTAT, uint32_t) {
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static constexpr auto DrawingOddLinesInterlaced = Bit(31);
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static constexpr auto DMADirectionValue = BitRange::from_to(29, 30);
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static constexpr auto DMAReady = Bit(28);
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static constexpr auto VRAMtoCPUtransferReay = Bit(27);
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static constexpr auto GP0ReadyForCMD = Bit(26);
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static constexpr auto FifoNotFull = Bit(25); // Only for Fifo
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static constexpr auto InterruptRequest = Bit(24);
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static constexpr auto DisplayDisabled = Bit(23);
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static constexpr auto VerticalInterlaceOn = Bit(22);
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static constexpr auto DisplayAreaColorDepth = BitRange::from_to(21, 21);
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static constexpr auto VideoModePal = Bit(20);
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static constexpr auto VerticalResolutionValue = BitRange::from_to(19, 19);
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static constexpr auto HorizontalResolutionValue = BitRange::from_to(17, 18);
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static constexpr auto HorizontalResolution368 = Bit(16);
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static constexpr auto TexturesDisabled = Bit(15);
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static constexpr auto NotDrawingMaskedPixels = Bit(12);
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static constexpr auto MaskBitSetDuringDrawEnabled = Bit(11);
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static constexpr auto DrawingToDisplayAreadAllowed = Bit(10);
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static constexpr auto DitherEnabled = Bit(9);
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static constexpr auto TexturePageColorValue = BitRange::from_to(7, 8);
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static constexpr auto SemiTransparencyValue = BitRange::from_to(5, 6);
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static constexpr auto TexturePageY = BitRange::from_to(4, 4); // N*256
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static constexpr auto TexturePageX = BitRange::from_to(0, 3); // N*64
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static constexpr auto VerticalResolution480 = Bit(19);
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static constexpr auto TexturePageY256 = Bit(4);
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};
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using GPUREAD_IO = IOPort<GPU_IO_Values::GPUREAD>;
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using GPUSTAT_IO = IOPort<GPU_IO_Values::GPUSTAT>;
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static constexpr size_t FIFOWordSize = 16;
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__declare_io_port(, GP0, 0x1F801810);
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__declare_io_port(, GP1, 0x1F801814);
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__declare_io_port(const, GPUREAD, 0x1F801810);
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__declare_io_port(const, GPUSTAT, 0x1F801814);
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static auto& GP0 = __new_declare_io_port(GP0IO, 0x1F801810);
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static const auto& GPUREAD = __new_declare_io_port(GPUREAD_IO, 0x1F801810);
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static auto& GP1 = __new_declare_io_port(GP1IO, 0x1F801814);
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static const auto& GPUSTAT = __new_declare_io_port(GPUSTAT_IO, 0x1F801814);
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}
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}
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