Support RectF

This commit is contained in:
Jaby 2023-05-30 22:06:38 +02:00
parent bb124e29a0
commit 4136cca2e5
7 changed files with 187 additions and 104 deletions

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@ -11,26 +11,28 @@ enum LBA {
__jabyengine_end_lba_request
};
using namespace JabyEngine;
// Some default values for the objects
static constexpr auto TriangleColor = JabyEngine::GPU::Color24(0x0, 0xFF, 0xFF);
static constexpr auto TriangleArea = JabyEngine::GPU::AreaI16({0, 0}, {64, 64});
static constexpr auto TriangleTPage = JabyEngine::GPU::TPage(320, 0, JabyEngine::GPU::SemiTransparency::B_Half_add_F_Half, JabyEngine::GPU::TexturePageColor::$4bit);
static constexpr auto TriangleClut = JabyEngine::GPU::PageClut(320, 511);
static constexpr auto TriangleColor = GPU::Color24(0x0, 0xFF, 0xFF);
static constexpr auto TriangleArea = GPU::AreaI16({0, 0}, {64, 64});
static constexpr auto TriangleTPage = GPU::TPage(320, 0, GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit);
static constexpr auto TriangleClut = GPU::PageClut(320, 511);
static constexpr auto RectangleColor = JabyEngine::GPU::Color24(0x80, 0x80, 0xFF);
static constexpr auto RectangleArea = JabyEngine::GPU::AreaI16({0, TriangleArea.size.height}, {80, 80});
static constexpr auto RectangleTPage = JabyEngine::GPU::TPage(320, 256, JabyEngine::GPU::SemiTransparency::B_Half_add_F_Half, JabyEngine::GPU::TexturePageColor::$4bit);
static constexpr auto RectangleClut = JabyEngine::GPU::PageClut(320, 510);
static constexpr auto RectangleColor = GPU::Color24(0x80, 0x80, 0xFF);
static constexpr auto RectangleArea = GPU::AreaI16({0, TriangleArea.size.height}, {80, 80});
static constexpr auto RectangleTPage = GPU::TPage(320, 256, GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit);
static constexpr auto RectangleClut = GPU::PageClut(320, 510);
static constexpr auto LineColor = JabyEngine::GPU::Color24(0xFF, 0x0, 0x0);
static constexpr auto LineColor = GPU::Color24(0xFF, 0x0, 0x0);
static constexpr const auto triangle1 = JabyEngine::GPU::POLY_F3({
static constexpr const auto triangle1 = GPU::POLY_F3({
{TriangleArea.position.x, TriangleArea.position.y},
{TriangleArea.size.width, TriangleArea.size.height},
{TriangleArea.position.x, TriangleArea.size.height}},
TriangleColor
);
static constexpr const auto triangle2 = JabyEngine::GPU::POLY_FT3({
static constexpr const auto triangle2 = GPU::POLY_FT3({
{TriangleArea.position.x, TriangleArea.position.y},
{TriangleArea.size.width, TriangleArea.position.y},
{TriangleArea.size.width, TriangleArea.size.height}},{
@ -40,96 +42,101 @@ static constexpr const auto triangle2 = JabyEngine::GPU::POLY_FT3({
{TriangleArea.size.width, TriangleArea.size.height}},
TriangleTPage,
TriangleClut,
JabyEngine::GPU::Color24::Grey()
GPU::Color24::Grey()
);
static constexpr const auto triangle3 = JabyEngine::GPU::POLY_G3({
{triangle1.vertex0.move(TriangleArea.size.width, 0), JabyEngine::GPU::Color24::Red()},
{triangle1.vertex1.move(TriangleArea.size.width, 0), JabyEngine::GPU::Color24::Green()},
{triangle1.vertex2.move(TriangleArea.size.width, 0), JabyEngine::GPU::Color24::Blue()}}
static constexpr const auto triangle3 = GPU::POLY_G3({
{triangle1.vertex0.move(TriangleArea.size.width, 0), GPU::Color24::Red()},
{triangle1.vertex1.move(TriangleArea.size.width, 0), GPU::Color24::Green()},
{triangle1.vertex2.move(TriangleArea.size.width, 0), GPU::Color24::Blue()}}
);
static constexpr const auto triangle4 = JabyEngine::GPU::POLY_GT3({
{triangle2.vertex0.move(TriangleArea.size.width, 0), triangle2.page0, JabyEngine::GPU::Color24::Red()},
{triangle2.vertex1.move(TriangleArea.size.width, 0), triangle2.page1, JabyEngine::GPU::Color24::Blue()},
{triangle2.vertex2.move(TriangleArea.size.width, 0), triangle2.page2, JabyEngine::GPU::Color24::Green()}},
static constexpr const auto triangle4 = GPU::POLY_GT3({
{triangle2.vertex0.move(TriangleArea.size.width, 0), triangle2.page0, GPU::Color24::Red()},
{triangle2.vertex1.move(TriangleArea.size.width, 0), triangle2.page1, GPU::Color24::Blue()},
{triangle2.vertex2.move(TriangleArea.size.width, 0), triangle2.page2, GPU::Color24::Green()}},
TriangleTPage,
TriangleClut
);
static constexpr const auto rectangle1 = JabyEngine::GPU::POLY_F4(RectangleArea, RectangleColor);
static constexpr const auto rectangle2 = JabyEngine::GPU::POLY_FT4({
static constexpr const auto rectangle1 = GPU::POLY_F4(RectangleArea, RectangleColor);
static constexpr const auto rectangle2 = GPU::POLY_FT4({
RectangleArea.position.move(RectangleArea.size.width, 0), RectangleArea.size}, {0, 0},
RectangleTPage,
RectangleClut,
JabyEngine::GPU::Color24::Grey()
GPU::Color24::Grey()
);
static constexpr const auto rectangle3 = JabyEngine::GPU::POLY_G4(
static constexpr const auto rectangle3 = GPU::POLY_G4(
{RectangleArea.position.move(RectangleArea.size.width*2, 0), RectangleArea.size}, {
JabyEngine::GPU::Color24::Red(),
JabyEngine::GPU::Color24::Blue(),
JabyEngine::GPU::Color24::Green(),
JabyEngine::GPU::Color24::White()});
static constexpr const auto rectangle4 = JabyEngine::GPU::POLY_GT4(
GPU::Color24::Red(),
GPU::Color24::Blue(),
GPU::Color24::Green(),
GPU::Color24::White()});
static constexpr const auto rectangle4 = GPU::POLY_GT4(
{RectangleArea.position.move(RectangleArea.size.width*3, 0), RectangleArea.size}, {0, 0},
RectangleTPage,
RectangleClut, {
JabyEngine::GPU::Color24::Red(),
JabyEngine::GPU::Color24::Blue(),
JabyEngine::GPU::Color24::Green(),
JabyEngine::GPU::Color24::White()}
GPU::Color24::Red(),
GPU::Color24::Blue(),
GPU::Color24::Green(),
GPU::Color24::White()}
);
static constexpr const auto rectangle5 = JabyEngine::GPU::POLY_GT4(
static constexpr const auto rectangle5 = GPU::POLY_GT4(
{RectangleArea.position.move(0, RectangleArea.size.height), RectangleArea.size}, {0, 0},
RectangleTPage,
RectangleClut, {
JabyEngine::GPU::Color24::Red(),
JabyEngine::GPU::Color24::Blue(),
JabyEngine::GPU::Color24::Green(),
JabyEngine::GPU::Color24::White()}
GPU::Color24::Red(),
GPU::Color24::Blue(),
GPU::Color24::Green(),
GPU::Color24::White()}
).set_semi_transparent(true);
static constexpr const auto line1 = JabyEngine::GPU::LINE_F::create(LineColor,
static constexpr const auto line1 = GPU::LINE_F::create(LineColor,
{0, 0},
{JabyEngine::GPU::Display::Width, JabyEngine::GPU::Display::Height}
{GPU::Display::Width, GPU::Display::Height}
);
static constexpr const auto line2 = JabyEngine::GPU::LINE_F::create(LineColor.invert(),
JabyEngine::GPU::Vertex(0, 0),
JabyEngine::GPU::Vertex(16, 0),
JabyEngine::GPU::Vertex(16, 16),
JabyEngine::GPU::Vertex(0, 0)
static constexpr const auto line2 = GPU::LINE_F::create(LineColor.invert(),
GPU::Vertex(0, 0),
GPU::Vertex(16, 0),
GPU::Vertex(16, 16),
GPU::Vertex(0, 0)
);
static constexpr const auto line3 = JabyEngine::GPU::LINE_G::create(
{LineColor, {JabyEngine::GPU::Display::Width, 0}},
{LineColor.invert(), {0, JabyEngine::GPU::Display::Height}}
static constexpr const auto line3 = GPU::LINE_G::create(
{LineColor, {GPU::Display::Width, 0}},
{LineColor.invert(), {0, GPU::Display::Height}}
);
static constexpr const auto line4 = JabyEngine::GPU::LINE_G::create(
JabyEngine::GPU::ColorVertex{JabyEngine::GPU::Color24::Red(), {0, 0}},
JabyEngine::GPU::ColorVertex{JabyEngine::GPU::Color24::Green(), {0, 16}},
JabyEngine::GPU::ColorVertex{JabyEngine::GPU::Color24::Blue(), {16, 16}},
JabyEngine::GPU::ColorVertex{JabyEngine::GPU::Color24::White(), {0, 0}}
static constexpr const auto line4 = GPU::LINE_G::create(
GPU::ColorVertex{GPU::Color24::Red(), {0, 0}},
GPU::ColorVertex{GPU::Color24::Green(), {0, 16}},
GPU::ColorVertex{GPU::Color24::Blue(), {16, 16}},
GPU::ColorVertex{GPU::Color24::White(), {0, 0}}
);
static constexpr const auto rect1 = GPU::RECT_FVAR(GPU::Color24::Green(), GPU::AreaI16({GPU::Display::Width - 32, GPU::Display::Height - 32}, {32, 32}));
static constexpr const auto rect2 = GPU::RECT_F16(GPU::Color24::Blue(), {GPU::Display::Width - 16, GPU::Display::Height - 16});
static constexpr const auto rect3 = GPU::RECT_F8(GPU::Color24::Yellow(), {GPU::Display::Width - 8, GPU::Display::Height - 8});
static constexpr const auto rect4 = GPU::RECT_F1(GPU::Color24::Red(), {GPU::Display::Width - 1, GPU::Display::Height - 1});
static void load_assets() {
static const JabyEngine::CDFile Assets[] = {
JabyEngine::CDFileBuilder::simple_tim(LBA::FONT, JabyEngine::SimpleTIM(320, 0, 320, 511)),
JabyEngine::CDFileBuilder::simple_tim(LBA::ICON, JabyEngine::SimpleTIM(320, 256, 320, 510)),
static const CDFile Assets[] = {
CDFileBuilder::simple_tim(LBA::FONT, SimpleTIM(320, 0, 320, 511)),
CDFileBuilder::simple_tim(LBA::ICON, SimpleTIM(320, 256, 320, 510)),
};
const auto buffer_cfg = JabyEngine::CDFileProcessor::BufferConfiguration::new_default();
JabyEngine::CDFileProcessor file_processor;
const auto buffer_cfg = CDFileProcessor::BufferConfiguration::new_default();
CDFileProcessor file_processor;
file_processor.setup(lba, Assets, buffer_cfg);
while(true) {
switch(file_processor.process()) {
case JabyEngine::Progress::InProgress:
case Progress::InProgress:
break;
case JabyEngine::Progress::Done:
case Progress::Done:
if(!file_processor.next(lba, buffer_cfg)) {
return;
}
break;
case JabyEngine::Progress::Error:
case Progress::Error:
printf("Error detected! Aborting load\n");
return;
}
@ -141,23 +148,28 @@ void main() {
load_assets();
while(true) {
JabyEngine::GPU::render(triangle1);
JabyEngine::GPU::render(triangle2);
JabyEngine::GPU::render(triangle3);
JabyEngine::GPU::render(triangle4);
GPU::render(triangle1);
GPU::render(triangle2);
GPU::render(triangle3);
GPU::render(triangle4);
JabyEngine::GPU::render(rectangle1);
JabyEngine::GPU::render(rectangle2);
JabyEngine::GPU::render(rectangle3);
JabyEngine::GPU::render(rectangle4);
JabyEngine::GPU::render(rectangle5);
GPU::render(rectangle1);
GPU::render(rectangle2);
GPU::render(rectangle3);
GPU::render(rectangle4);
GPU::render(rectangle5);
JabyEngine::GPU::render(line1);
JabyEngine::GPU::render(line2);
JabyEngine::GPU::render(line3);
JabyEngine::GPU::render(line4);
GPU::render(rect1);
GPU::render(rect2);
GPU::render(rect3);
GPU::render(rect4);
JabyEngine::GPU::swap_buffers_vsync(2);
GPU::render(line1);
GPU::render(line2);
GPU::render(line3);
GPU::render(line4);
GPU::swap_buffers_vsync(2);
}
}
__declare_lba_header(LBA);

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@ -1,5 +1,5 @@
#ifndef __JABY_ENGINE_PRIMITIVE_LINE_TYPES_HPP__
#define __JABY_ENGINE_PRIMITIVE_LINE_TYPES_HPP__
#ifndef __JABYENGINE_PRIMITIVE_LINE_TYPES_HPP__
#define __JABYENGINE_PRIMITIVE_LINE_TYPES_HPP__
#include "primitive_support_types.hpp"
namespace JabyEngine {
@ -12,8 +12,6 @@ namespace JabyEngine {
static constexpr auto FlatShading = !GouraudShading;
static constexpr auto PolyLine = Bit(27 - BitCorrection);
static constexpr auto SingleLine = !PolyLine;
static constexpr auto SemiTransparent = Bit(25 - BitCorrection);
static constexpr auto NonTransparent = !SemiTransparent;
};
template<typename T>
@ -21,12 +19,7 @@ namespace JabyEngine {
typedef ::JabyEngine::GPU::internal::LineCode Code;
constexpr T& set_semi_transparent(bool set = true) {
if(set) {
static_cast<T*>(this)->head.code.set(Code::SemiTransparent);
}
else {
static_cast<T*>(this)->head.code.set(Code::NonTransparent);
}
static_cast<T*>(this)->head.code.set_tenary(set, Code::SemiTransparent, Code::NonTransparent);
return *static_cast<T*>(this);
}
};
@ -123,4 +116,4 @@ namespace JabyEngine {
}
}
#endif //!__JABY_ENGINE_PRIMITIVE_LINE_TYPES_HPP__
#endif //!__JABYENGINE_PRIMITIVE_LINE_TYPES_HPP__

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@ -12,12 +12,6 @@ namespace JabyEngine {
static constexpr auto FlatShading = !GouraudShading;
static constexpr auto QuadVertics = Bit(27 - BitCorrection);
static constexpr auto TriVertics = !QuadVertics;
static constexpr auto Textured = Bit(26 - BitCorrection);
static constexpr auto Untextured = !Textured;
static constexpr auto SemiTransparent = Bit(25 - BitCorrection);
static constexpr auto NonTransparent = !SemiTransparent;
static constexpr auto NoBlendTexture = Bit(24 - BitCorrection);
static constexpr auto BlendTexture = !NoBlendTexture;
};
template<typename T>
@ -25,22 +19,12 @@ namespace JabyEngine {
typedef ::JabyEngine::GPU::internal::PolyCode Code;
constexpr T& set_semi_transparent(bool set = true) {
if(set) {
static_cast<T*>(this)->code.set(Code::SemiTransparent);
}
else {
static_cast<T*>(this)->code.set(Code::NonTransparent);
}
static_cast<T*>(this)->code.set_tenary(set, Code::SemiTransparent, Code::NonTransparent);
return *static_cast<T*>(this);
}
constexpr T& set_texture_blending(bool set = true) {
if(set) {
static_cast<T*>(this)->code.set(Code::BlendTexture);
}
else {
static_cast<T*>(this)->code.set(Code::NoBlendTexture);
}
static_cast<T*>(this)->code.set_tenary(set, Code::BlendTexture, Code::NoBlendTexture);
return *static_cast<T*>(this);
}
};

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@ -0,0 +1,65 @@
#ifndef __JABYENGINE_PRIMITIVE_RECTANGLE_TYPES_HPP__
#define __JABYENGINE_PRIMITIVE_RECTANGLE_TYPES_HPP__
#include "primitive_support_types.hpp"
namespace JabyEngine {
namespace GPU {
namespace internal {
struct RectCode : public CodeBase<RectCode> {
enum struct Size : uint8_t {
Variable = 0,
Pixel1x1 = 1,
Sprite8x8 = 2,
Sprite16x16 = 3
};
static constexpr uint8_t CmdValue = 0b011;
static constexpr auto Size = BitRange::from_to(27 - BitCorrection, 28 - BitCorrection);
};
template<typename T>
struct RectCodeInterface {
typedef typename ::JabyEngine::GPU::internal::RectCode Code;
constexpr T& set_semi_transparent(bool set = true) {
static_cast<T*>(this)->code.set_tenary(set, Code::SemiTransparent, Code::NonTransparent);
return *static_cast<T*>(this);
}
};
template<typename RectCode::Size Size>
struct RECT_F : public RectCodeInterface<RECT_F<Size>> {
typedef RECT_F<Size>::Code Code;
static constexpr auto IdentityCode = Code().set(Code::Size.with(static_cast<uint8_t>(Size))).set(Code::Untextured).set(Code::NonTransparent);
Color24 color;
Code code;
Vertex position;
constexpr RECT_F() = default;
constexpr RECT_F(const Color24& color, const Vertex& position) : color(color), code(IdentityCode), position(position) {
}
};
}
typedef internal::RECT_F<internal::RectCode::Size::Pixel1x1> RECT_F1;
typedef internal::RECT_F<internal::RectCode::Size::Sprite8x8> RECT_F8;
typedef internal::RECT_F<internal::RectCode::Size::Sprite16x16> RECT_F16;
struct RECT_FVAR : public internal::RECT_F<internal::RectCode::Size::Variable> {
Vertex position_bottom_right;
constexpr RECT_FVAR() = default;
constexpr RECT_FVAR(const Color24& color, const AreaI16& area) : RECT_F(color, area.position), position_bottom_right(area.position.move(area.size.width, area.size.height)) {
}
};
namespace internal {
__jaby_engine_declare_render_primitive(RECT_F1);
__jaby_engine_declare_render_primitive(RECT_F8);
__jaby_engine_declare_render_primitive(RECT_F16);
__jaby_engine_declare_render_primitive(RECT_FVAR);
}
}
}
#endif //!__JABYENGINE_PRIMITIVE_RECTANGLE_TYPES_HPP__

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@ -13,6 +13,14 @@ namespace JabyEngine {
uint8_t value = bit::value::set_normalized(0u, CmdID.with(T::CmdValue));
// Common values for all the primitves
static constexpr auto Textured = Bit(26 - BitCorrection);
static constexpr auto Untextured = !Textured;
static constexpr auto SemiTransparent = Bit(25 - BitCorrection);
static constexpr auto NonTransparent = !SemiTransparent;
static constexpr auto NoBlendTexture = Bit(24 - BitCorrection);
static constexpr auto BlendTexture = !NoBlendTexture;
constexpr CodeBase() = default;
constexpr CodeBase(const T& code) : value(code.value) {
}
@ -26,6 +34,22 @@ namespace JabyEngine {
this->value = bit::set(this->value, bit);
return static_cast<T&>(*this);
}
constexpr T& set(BitRange::RangeValuePair<uint8_t> value_pair) {
this->value = bit::value::set_normalized(this->value, value_pair);
return static_cast<T&>(*this);
}
template<typename S, typename R>
constexpr T& set_tenary(bool use_first, const S& first, const R& second) {
if(use_first) {
return this->set(first);
}
else {
return this->set(second);
}
}
};
// Concept for now

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@ -1,5 +1,6 @@
#ifndef __JABYENGINE_GPU_PRIMITIVES_HPP__
#define __JABYENGINE_GPU_PRIMITIVES_HPP__
#include "Primitives/primitive_line_types.hpp"
#include "Primitives/primitive_rectangle_types.hpp"
#include "Primitives/primitive_poly_types.hpp"
#endif // !__JABYENGINE_GPU_PRIMITIVES_HPP__

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@ -69,6 +69,10 @@ namespace JabyEngine {
return Color24(0x0, 0x0, 0xFF);
}
static constexpr Color24 Yellow() {
return Color24(0xFF, 0xFF, 0x0);
}
constexpr Color24 invert() const {
return Color24(0xFF - this->red, 0xFF - this->green, 0xFF - this->blue);
}