Improve colors
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@@ -79,7 +79,7 @@ namespace NormalScene {
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auto cursor = FontWriter::update(JabyEngine::Make::PositionI16((GPU::Display::Width-TitleLength)/2, 16));
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paco.update();
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FontWriter::new_font_writer.write(cursor, Title, GPU::Color24::Yellow(), &FontWriter::wiggle);
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FontWriter::new_font_writer.write(cursor, Title, GPU::Color24::Yellow(0xD0), &FontWriter::wiggle);
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menu.update(FontWriter::bios_font_writer, cursor, Make::PositionI16(8, 64));
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}
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@@ -102,7 +102,7 @@ namespace LoadingScene {
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static constexpr auto TitleLength = (sizeof(Title) - 1)*DefaultFont::Info.font_size.width;
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auto cursor = FontWriter::update(JabyEngine::Make::PositionI16((GPU::Display::Width-TitleLength)/2, (GPU::Display::Height-16)/2));
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FontWriter::new_font_writer.write(cursor, Title, GPU::Color24::Blue());
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FontWriter::new_font_writer.write(cursor, Title, GPU::Color24::Blue(0xD0));
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}
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static void render() {
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@@ -63,7 +63,7 @@ namespace Menu {
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if(this->waiting) {
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auto state = JabyEngine::State::create(position);
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this->font_writer->write(state, "Press and hold ()\nto get back", GPU::Color24::Red());
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this->font_writer->write(state, "Press and hold ()\nto get back", GPU::Color24::Red(0xD0));
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}
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else {
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