Do not require LBAs
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db6b71eacc
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42e9688641
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@ -1,14 +1,5 @@
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#include <PSX/AutoLBA/auto_lba.hpp>
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#include <PSX/AutoLBA/auto_lba_declaration.hpp>
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#include <stdio.h>
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#include <stdio.h>
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enum LBA {
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__jabyengine_start_lba_request
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__jabyengine_request_lba_for(PACO, "ASSETS/MAIN/PACO.BIN"),
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__jabyengine_end_lba_request
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};
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__declare_lba_header(LBA);
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namespace GPUTest {
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namespace GPUTest {
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void main() {
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void main() {
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printf("BlubbBlubbBlubb!!\n");
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printf("BlubbBlubbBlubb!!\n");
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@ -6,7 +6,7 @@
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<Track>
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<Track>
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<File name = "SYSTEM.CNF">System.cnf</File>
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<File name = "SYSTEM.CNF">System.cnf</File>
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<Main name = "XXXX_AAA.AA" lba_source = "../application/src/asset_mgr.cpp">../application/bin/PSX-release/PoolBox.psexe</Main>
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<Main name = "XXXX_AAA.AA" lba_source = "../application/src/asset_mgr.cpp">../application/bin/PSX-release/PoolBox.psexe</Main>
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<Overlay name = "GTO.BIN" lba_source = "../application/src/Overlay/GPUTest/gpu_test.cpp">../application/bin/PSX-release/Overlay.gpu_tests</Overlay>
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<Overlay name = "GTO.BIN">../application/bin/PSX-release/Overlay.gpu_tests</Overlay>
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<Directory name="ASSETS" hidden = "true">
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<Directory name="ASSETS" hidden = "true">
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<Directory name = "MAIN">
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<Directory name = "MAIN">
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