Support loading Assets for Overlays
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@ -0,0 +1,20 @@
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#include "include/gpu_test_assets.hpp"
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#include <PSX/File/Processor/cd_file_processor.hpp>
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#include <PSX/AutoLBA/auto_lba_declaration.hpp>
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namespace GPUTest {
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using namespace JabyEngine;
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enum LBA {
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__jabyengine_start_lba_request
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__jabyengine_request_lba_for(TEX, "ASSETS/TEX.BIN"),
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__jabyengine_request_lba_for(ICON, "ASSETS/ICON.BIN"),
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__jabyengine_end_lba_request
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};
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__declare_lba_header(LBA);
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CDFile Assets[2] = {
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CDFileBuilder::simple_tim(LBA::TEX, TexPageTIM),
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CDFileBuilder::simple_tim(LBA::ICON, IconTIM),
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};
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}
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#pragma once
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#include <PSX/File/cd_file_types.hpp>
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namespace GPUTest {
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using namespace JabyEngine;
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static constexpr auto TexPageTIM = SimpleTIM(384, 0, 384, 511);
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static constexpr auto IconTIM = SimpleTIM(384, 256, 384, 510);
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}
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@ -1,9 +1,13 @@
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#pragma once
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#pragma once
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#include <PSX/File/cd_file_types.hpp>
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namespace ControllerTest {
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namespace ControllerTest {
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void main();
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void main();
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}
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}
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namespace GPUTest {
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namespace GPUTest {
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extern const volatile JabyEngine::AutoLBAEntry lba[];
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extern JabyEngine::CDFile Assets[2];
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void main();
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void main();
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}
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}
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@ -1,4 +1,5 @@
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#include "../include/asset_mgr.hpp"
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#include "../include/asset_mgr.hpp"
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#include "Overlay/Overlays.hpp"
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#include <PSX/File/Processor/cd_file_processor.hpp>
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#include <PSX/File/Processor/cd_file_processor.hpp>
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#include <PSX/AutoLBA/auto_lba.hpp>
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#include <PSX/AutoLBA/auto_lba.hpp>
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#include <PSX/AutoLBA/auto_lba_declaration.hpp>
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#include <PSX/AutoLBA/auto_lba_declaration.hpp>
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@ -17,7 +18,7 @@ namespace Assets {
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};
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};
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__declare_lba_header(LBA);
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__declare_lba_header(LBA);
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static void load(const CDFile* assets, size_t size) {
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static void load(const volatile AutoLBAEntry* lba, const CDFile* assets, size_t size) {
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const auto buffer_cfg = CDFileProcessor::BufferConfiguration::new_default();
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const auto buffer_cfg = CDFileProcessor::BufferConfiguration::new_default();
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CDFileProcessor file_processor;
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CDFileProcessor file_processor;
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@ -41,8 +42,8 @@ namespace Assets {
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}
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}
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template<size_t N>
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template<size_t N>
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static void load(const CDFile (&files)[N]) {
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static void load(const volatile AutoLBAEntry* lba, const CDFile (&files)[N]) {
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return load(files, N);
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return load(lba, files, N);
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}
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}
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namespace Main {
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namespace Main {
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@ -51,7 +52,7 @@ namespace Assets {
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};
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};
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void load() {
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void load() {
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::Assets::load(Files);
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::Assets::load(lba, Files);
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}
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}
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}
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}
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@ -65,12 +66,12 @@ namespace Assets {
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};
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};
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void load_controller_test() {
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void load_controller_test() {
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::Assets::load(ControllerFiles);
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::Assets::load(lba, ControllerFiles);
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}
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}
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void load_gpu_test() {
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void load_gpu_test() {
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::Assets::load(GPUFiles);
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::Assets::load(lba, GPUFiles);
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// Load Overlay assets?!
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::Assets::load(GPUTest::lba, GPUTest::Assets);
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}
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}
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}
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}
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}
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}
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@ -7,13 +7,14 @@
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<File name = "SYSTEM.CNF">System.cnf</File>
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<File name = "SYSTEM.CNF">System.cnf</File>
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<Main name = "XXXX_AAA.AA" lba_source = "../application/src/asset_mgr.cpp">../application/bin/PSX-release/PoolBox.psexe</Main>
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<Main name = "XXXX_AAA.AA" lba_source = "../application/src/asset_mgr.cpp">../application/bin/PSX-release/PoolBox.psexe</Main>
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<Overlay name = "CTO.BIN">../application/bin/PSX-release/Overlay.controller_tests</Overlay>
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<Overlay name = "CTO.BIN">../application/bin/PSX-release/Overlay.controller_tests</Overlay>
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<Overlay name = "GTO.BIN">../application/bin/PSX-release/Overlay.gpu_tests</Overlay>
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<Overlay name = "GTO.BIN" lba_source = "../application/src/Overlay/GPUTest/gpu_test_assets.cpp">../application/bin/PSX-release/Overlay.gpu_tests</Overlay>
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<Directory name="ASSETS" hidden = "true">
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<Directory name="ASSETS" hidden = "true">
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<Directory name = "MAIN">
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<Directory name = "MAIN">
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<File name = "PACO.BIN" lz4 = "already">../assets/bin/Paco.bin</File>
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<File name = "PACO.BIN" lz4 = "already">../assets/bin/Paco.bin</File>
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</Directory>
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</Directory>
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<File name = "FONT.BIN" lz4 = "already">../assets/bin/TexturePage.bin</File>
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<File name = "TEX.BIN" lz4 = "already">../assets/bin/TexturePage.bin</File>
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<File name = "ICON.BIN" lz4 = "already">../assets/bin/IconTexture.bin</File>
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<File name = "ICON.BIN" lz4 = "already">../assets/bin/IconTexture.bin</File>
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</Directory>
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</Directory>
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