Integrate library into project

This commit is contained in:
2023-11-23 22:07:08 -05:00
parent 9197652d9b
commit 48a656ae2c
5 changed files with 11 additions and 5 deletions

View File

@@ -72,7 +72,8 @@
},
"settings": {
"C_Cpp.default.includePath": [
"${env:JABY_ENGINE_PATH}/include"
"${env:JABY_ENGINE_PATH}/include",
"${env:JABY_ENGINE_PATH}/Support/include"
],
"C_Cpp.default.compilerPath": "",
"C_Cpp.default.cStandard": "c17",

View File

@@ -5,8 +5,10 @@ OVERLAY_CONFIG = Overlays.json
include $(JABY_ENGINE_DIR)/mkfile/Wildcard.mk
SRCS = $(call rwildcard, src, c cpp)
INCLUDES += -I$(JABY_ENGINE_DIR)/include
INCLUDES += -I$(JABY_ENGINE_DIR)/Support/include -I$(JABY_ENGINE_DIR)/include
CCFLAGS += -save-temps=obj
LIBS += -lFontWriter
include $(JABY_ENGINE_DIR)/mkfile/Makefile
include $(JABY_ENGINE_DIR)/mkfile/PSEXETarget.mk

View File

@@ -5,6 +5,7 @@
#include <PSX/GPU/gpu.hpp>
#include <PSX/GPU/gpu_primitives.hpp>
#include <PSX/Timer/frame_timer.hpp>
#include <FontWriter/FontWriter.hpp>
#include <stdio.h>
using namespace JabyEngine;
@@ -34,6 +35,7 @@ static void render() {
}
void main() {
test();
setup();
Overlay::TimerTest::mesaure_busy_loop();