Integrate library into project
This commit is contained in:
@@ -72,7 +72,8 @@
|
||||
},
|
||||
"settings": {
|
||||
"C_Cpp.default.includePath": [
|
||||
"${env:JABY_ENGINE_PATH}/include"
|
||||
"${env:JABY_ENGINE_PATH}/include",
|
||||
"${env:JABY_ENGINE_PATH}/Support/include"
|
||||
],
|
||||
"C_Cpp.default.compilerPath": "",
|
||||
"C_Cpp.default.cStandard": "c17",
|
||||
|
@@ -5,8 +5,10 @@ OVERLAY_CONFIG = Overlays.json
|
||||
include $(JABY_ENGINE_DIR)/mkfile/Wildcard.mk
|
||||
SRCS = $(call rwildcard, src, c cpp)
|
||||
|
||||
INCLUDES += -I$(JABY_ENGINE_DIR)/include
|
||||
INCLUDES += -I$(JABY_ENGINE_DIR)/Support/include -I$(JABY_ENGINE_DIR)/include
|
||||
CCFLAGS += -save-temps=obj
|
||||
|
||||
LIBS += -lFontWriter
|
||||
|
||||
include $(JABY_ENGINE_DIR)/mkfile/Makefile
|
||||
include $(JABY_ENGINE_DIR)/mkfile/PSEXETarget.mk
|
@@ -5,6 +5,7 @@
|
||||
#include <PSX/GPU/gpu.hpp>
|
||||
#include <PSX/GPU/gpu_primitives.hpp>
|
||||
#include <PSX/Timer/frame_timer.hpp>
|
||||
#include <FontWriter/FontWriter.hpp>
|
||||
#include <stdio.h>
|
||||
|
||||
using namespace JabyEngine;
|
||||
@@ -34,6 +35,7 @@ static void render() {
|
||||
}
|
||||
|
||||
void main() {
|
||||
test();
|
||||
setup();
|
||||
|
||||
Overlay::TimerTest::mesaure_busy_loop();
|
||||
|
Reference in New Issue
Block a user