Integrate library into project
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@ -72,7 +72,8 @@
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},
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"settings": {
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"C_Cpp.default.includePath": [
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"${env:JABY_ENGINE_PATH}/include"
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"${env:JABY_ENGINE_PATH}/include",
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"${env:JABY_ENGINE_PATH}/Support/include"
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],
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"C_Cpp.default.compilerPath": "",
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"C_Cpp.default.cStandard": "c17",
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@ -5,8 +5,10 @@ OVERLAY_CONFIG = Overlays.json
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include $(JABY_ENGINE_DIR)/mkfile/Wildcard.mk
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SRCS = $(call rwildcard, src, c cpp)
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INCLUDES += -I$(JABY_ENGINE_DIR)/include
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INCLUDES += -I$(JABY_ENGINE_DIR)/Support/include -I$(JABY_ENGINE_DIR)/include
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CCFLAGS += -save-temps=obj
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LIBS += -lFontWriter
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include $(JABY_ENGINE_DIR)/mkfile/Makefile
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include $(JABY_ENGINE_DIR)/mkfile/PSEXETarget.mk
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@ -5,6 +5,7 @@
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/GPU/gpu_primitives.hpp>
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#include <PSX/Timer/frame_timer.hpp>
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#include <FontWriter/FontWriter.hpp>
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#include <stdio.h>
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using namespace JabyEngine;
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@ -34,6 +35,7 @@ static void render() {
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}
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void main() {
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test();
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setup();
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Overlay::TimerTest::mesaure_busy_loop();
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@ -5,13 +5,14 @@ include $(AUTO_OVERLAY_DIR)/Overlays.mk
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#We use the JabyEngine so we will include ourselves
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JABY_ENGINE_LIB_DIR = $(JABY_ENGINE_DIR)/lib/PSX-$(BUILD_PROFILE)
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JABY_ENGINE_SUPPORT_LIB_DIR = $(JABY_ENGINE_DIR)/Support/lib/PSX-$(BUILD_PROFILE)
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JABY_ENGINE_LIB_NAME = JabyEngine_$(TV_FORMAT)
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OVERLAY_TARGET = $(foreach ovl, $(OVERLAYSECTION), $(OUTPUT_DIR)/Overlay$(ovl))
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#Linking rule
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$(TARGET).elf: $(OBJS) $(JABY_ENGINE_LIB_DIR)/lib$(JABY_ENGINE_LIB_NAME).a $(AUTO_OVERLAY_DIR)/Overlays.ld
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$(LD) -o $(TARGET).elf $(LDFLAGS_all) $(LDFLAGS) $(OBJS) -L$(JABY_ENGINE_LIB_DIR) -L$(AUTO_OVERLAY_DIR) -l$(JABY_ENGINE_LIB_NAME) $(LIBS)
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$(LD) -o $(TARGET).elf $(LDFLAGS_all) $(LDFLAGS) $(OBJS) -L$(JABY_ENGINE_LIB_DIR) -L$(JABY_ENGINE_SUPPORT_LIB_DIR) -L$(AUTO_OVERLAY_DIR) -l$(JABY_ENGINE_LIB_NAME) $(LIBS)
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#Strips the psexe
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$(TARGET).psexe: $(TARGET).elf
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