Add ControllerTest Overlay and support not loading new state if previous loaded

This commit is contained in:
2024-01-03 20:38:43 -06:00
parent 9564768295
commit 493765adbb
8 changed files with 57 additions and 21 deletions

View File

@@ -4,13 +4,15 @@
#include <PSX/AutoLBA/auto_lba_declaration.hpp>
#include <stdio.h>
extern "C" uint32_t __controller_tests_start;
extern "C" uint32_t __gpu_tests_start;
namespace Assets {
enum LBA {
__jabyengine_start_lba_request
__jabyengine_request_lba_for(PACO, "ASSETS/MAIN/PACO.BIN"),
__jabyengine_request_lba_for(GPU_TEST_OVL, "GTO.BIN"),
__jabyengine_request_lba_for(PACO, "ASSETS/MAIN/PACO.BIN"),
__jabyengine_request_lba_for(GPU_TEST_OVL, "GTO.BIN"),
__jabyengine_request_lba_for(CONT_TEST_OVL, "CTO.BIN"),
__jabyengine_end_lba_request
};
__declare_lba_header(LBA);
@@ -54,12 +56,20 @@ namespace Assets {
}
namespace Overlay {
static const CDFile Files[] = {
static const CDFile GPUFiles[] = {
CDFileBuilder::overlay(LBA::GPU_TEST_OVL, &__gpu_tests_start)
};
static const CDFile ControllerFiles[] = {
CDFileBuilder::overlay(LBA::CONT_TEST_OVL, &__controller_tests_start)
};
void load_controller_test() {
::Assets::load(ControllerFiles);
}
void load_gpu_test() {
::Assets::load(Files);
::Assets::load(GPUFiles);
// Load Overlay assets?!
}
}