Improve struct and namespace usage
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@@ -4,11 +4,9 @@
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#include <PSX/System/IOPorts/dma_io.hpp>
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#include <PSX/System/IOPorts/gpu_io.hpp>
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#include <stdio.h>
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namespace JabyEngine {
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namespace GPU {
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namespace Screen {
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struct ScreenHelper {
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struct Mode {
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enum struct TVEncoding {
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NTSC = 0,
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@@ -17,26 +15,26 @@ namespace JabyEngine {
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static constexpr auto HorizontalResolution368 = Bit<uint32_t>(6);
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static constexpr auto VerticalInterlace = Bit<uint32_t>(5);
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static constexpr auto DisplayAreaColorDepth = BitRange<GPU::DisplayAreaColorDepth>::from_to(4, 4);
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static constexpr auto DisplayAreaColorDepth = BitRange<GPU_IO::DisplayAreaColorDepth>::from_to(4, 4);
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static constexpr auto VideoMode = BitRange<TVEncoding>::from_to(3, 3);
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static constexpr auto VerticalResolution = BitRange<GPU::VerticalResolution>::from_to(2, 2);
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static constexpr auto HorizontalResolution = BitRange<GPU::HorizontalResolution>::from_to(0, 1);
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static constexpr auto VerticalResolution = BitRange<GPU_IO::VerticalResolution>::from_to(2, 2);
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static constexpr auto HorizontalResolution = BitRange<GPU_IO::HorizontalResolution>::from_to(0, 1);
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static constexpr uint32_t PAL() {
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return ComplexBitMap<uint32_t>::with(
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Mode::HorizontalResolution.with(GPU::HorizontalResolution::$320),
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Mode::VerticalResolution.with(GPU::VerticalResolution::$240),
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Mode::HorizontalResolution.with(GPU_IO::HorizontalResolution::$320),
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Mode::VerticalResolution.with(GPU_IO::VerticalResolution::$240),
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Mode::VideoMode.with(TVEncoding::PAL),
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Mode::DisplayAreaColorDepth.with(GPU::DisplayAreaColorDepth::$15bit)
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Mode::DisplayAreaColorDepth.with(GPU_IO::DisplayAreaColorDepth::$15bit)
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).raw;
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}
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static constexpr uint32_t NTSC() {
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return ComplexBitMap<uint32_t>::with(
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Mode::HorizontalResolution.with(GPU::HorizontalResolution::$320),
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Mode::VerticalResolution.with(GPU::VerticalResolution::$240),
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Mode::HorizontalResolution.with(GPU_IO::HorizontalResolution::$320),
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Mode::VerticalResolution.with(GPU_IO::VerticalResolution::$240),
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Mode::VideoMode.with(TVEncoding::NTSC),
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Mode::DisplayAreaColorDepth.with(GPU::DisplayAreaColorDepth::$15bit)
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Mode::DisplayAreaColorDepth.with(GPU_IO::DisplayAreaColorDepth::$15bit)
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).raw;
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}
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};
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@@ -47,41 +45,41 @@ namespace JabyEngine {
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#ifdef JABYENGINE_PAL
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static constexpr uint16_t FirstVisiblePixelV = 0xA3;
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GP1.write(Command::GP1::DisplayMode(Mode::PAL()));
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GPU::Screen::Range::set_offset(0, 0);
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GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayMode(Mode::PAL()));
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GPU::Screen::set_offset(0, 0);
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#else
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static constexpr uint16_t FirstVisiblePixelV = 0x88;
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GP1.write(Command::GP1::DisplayMode(Mode::NTSC()));
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GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayMode(Mode::NTSC()));
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GPU::Screen::set_offset(0, 5); //< Random values
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#endif
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}
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void exchange_buffer_and_display();
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}
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static void exchange_buffer_and_display();
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};
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static void set_draw_area(uint16_t x, uint16_t y) {
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GP0.write(Command::GP0::DrawAreaTopLeft(x, y));
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GP0.write(Command::GP0::DrawAreaBottomRight((x + Display::Width), (y + Display::Height)));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::DrawAreaTopLeft(x, y));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::DrawAreaBottomRight((x + Display::Width), (y + Display::Height)));
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}
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static void quick_fill_fast(const Color24& color, const PositionU16& pos, const SizeU16& size) {
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GP0.write(Command::GP0::QuickFill(color));
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GP0.write(Command::GP0::TopLeftPosition(pos.x, pos.y));
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GP0.write(Command::GP0::WidthHeight(size.width, size.height));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::QuickFill(color));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::TopLeftPosition(pos.x, pos.y));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::WidthHeight(size.width, size.height));
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}
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static void reset_cmd_buffer() {
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GP1.write(Command::GP1::ResetCMDBufer());
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GPU_IO::GP1.write(GPU_IO::Command::GP1::ResetCMDBufer());
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}
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static void wait_ready_for_CMD() {
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while(!GPUSTAT.read().is(GPUStatusRegister::GP0ReadyForCMD));
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while(!GPU_IO::GPUSTAT.read().is(GPU_IO::GPUStatusRegister::GP0ReadyForCMD));
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}
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namespace DMA {
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static void wait() {
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while(::JabyEngine::DMA::GPU.channel_ctrl.read().is(::JabyEngine::DMA::CHCHR::Busy));
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while(::JabyEngine::DMA_IO::GPU.channel_ctrl.read().is(::JabyEngine::DMA_IO::CHCHR::Busy));
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}
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static void end() {
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@@ -91,28 +89,26 @@ namespace JabyEngine {
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namespace Receive {
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static void prepare()
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{
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GP1.write(Command::GP1::DMADirection(DMADirection::CPU2GPU));
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GPU_IO::GP1.write(GPU_IO::Command::GP1::DMADirection(GPU_IO::DMADirection::CPU2GPU));
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reset_cmd_buffer();
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}
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static void set_src(uintptr_t adr) {
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printf("Source: 0x%p\n", adr);
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::JabyEngine::DMA::GPU.adr.write(::JabyEngine::DMA::MADR::MemoryAdr.with(static_cast<uint32_t>(adr)));
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DMA_IO::GPU.adr.write(DMA_IO::MADR::MemoryAdr.with(static_cast<uint32_t>(adr)));
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}
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static void set_dst(const PositionU16& position, const SizeU16& size) {
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wait_ready_for_CMD();
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GP0.write(Command::GP0::CPU2VRAM_Blitting());
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GP0.write(Command::GP0::TopLeftPosition(position.x, position.y));
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GP0.write(Command::GP0::WidthHeight(size.width, size.height));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::CPU2VRAM_Blitting());
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GPU_IO::GP0.write(GPU_IO::Command::GP0::TopLeftPosition(position.x, position.y));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::WidthHeight(size.width, size.height));
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}
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static void start(uint16_t blockCount, uint16_t wordsPerBlock = 0x10) {
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typedef ::JabyEngine::DMA::BCR::SyncMode1 SyncMode1;
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typedef DMA_IO::BCR::SyncMode1 SyncMode1;
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::JabyEngine::DMA::GPU.block_ctrl.write(SyncMode1::with(SyncMode1::BlockSize.with(wordsPerBlock), SyncMode1::BlockAmount.with(blockCount)));
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::JabyEngine::DMA::GPU.channel_ctrl.write(::JabyEngine::DMA::CHCHR::StartGPUReceive());
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DMA_IO::GPU.block_ctrl.write(SyncMode1::with(SyncMode1::BlockSize.with(wordsPerBlock), SyncMode1::BlockAmount.with(blockCount)));
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DMA_IO::GPU.channel_ctrl.write(DMA_IO::CHCHR::StartGPUReceive());
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}
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}
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}
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