Change to double buffering and SPRT_16
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@@ -48,10 +48,12 @@ namespace JabyEngine {
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}
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void FontWriter :: setup(const SimpleTIM& vram_dst, const GPU::SizeI16& font_size) {
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this->tex_page = Make::TexPage(vram_dst.get_texture_position(), GPU::TexturePageColor::$4bit).linked();
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for(auto& tex_page : this->tex_page) {
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tex_page = Make::TexPage(vram_dst.get_texture_position(), GPU::TexturePageColor::$4bit).linked();
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}
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this->font_size = font_size;
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this->clut = Make::PageClut(vram_dst.get_clut_position());
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this->last_primitive = &this->tex_page;
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this->last_primitive = nullptr;
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}
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void FontWriter :: write(State& state, const char* str, GPU::Color24 color, Wiggle* wiggle, va_list list) {
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@@ -59,13 +61,15 @@ namespace JabyEngine {
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return {str + 1, new_str};
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};
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if(!this->last_primitive) {
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this->last_primitive = &this->tex_page[GPU::update_id()];
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}
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const auto row_count = 256/font_size.width;
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const auto push_char = [&](State& state, char cur_char) -> bool {
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auto& primitive = GlobalPrimitiveFactory.new_primitive();
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primitive->position = state.pos;
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primitive->size = this->font_size;
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if(wiggle) {
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const auto [off_x, off_y] = (*wiggle)[(state.wiggle_count++)&0x7];
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primitive->position.move(off_x, off_y);
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@@ -131,12 +135,9 @@ namespace JabyEngine {
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}
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void FontWriter :: render() {
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const auto update_id = GPU::Display::current_id;
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const auto render_id = update_id ^ 1;
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this->last_primitive->terminate();
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this->last_primitive = &this->tex_page;
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this->last_primitive = nullptr;
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GPU::render(this->tex_page);
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GPU::render(this->tex_page[GPU::render_id()]);
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}
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}
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@@ -8,7 +8,7 @@ namespace JabyEngine {
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const auto*const buffer_end = start + length;
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for(auto* cur_prim = start; cur_prim < buffer_end; cur_prim++) {
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*cur_prim = FontPrimitive::create(GPU::SPRT::create(Make::AreaI16(), Make::OffsetPageWithClut()));
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*cur_prim = FontPrimitive::create(Make::SPRT_16(Make::Vertex(), Make::OffsetPageWithClut()));
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}
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GlobalPrimitiveFactory = PrimitiveFactory::create(start, length);
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