Update Poolbox with FontWriter changes
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@ -103,13 +103,13 @@ namespace ControllerTest {
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const auto left_stick = controller->get_left_stick_pos();
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const auto right_stick = controller->get_right_stick_pos();
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auto cursor = State::create(offset_point.move(16, 0), 0);
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auto cursor = Cursor::create(offset_point.move(16, 0), 0);
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font_writer.write(cursor, "Right: %i, %i\nLeft : %i, %i\n", right_stick.x, right_stick.y, left_stick.x, left_stick.y);
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font_writer.write(cursor, "[%s]", get_type_name(static_cast<Periphery::ControllerType>(controller->get_type())));
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}
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else {
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auto cursor = State::create(Make::PositionI16(cur_arrow_poly[3]->vertex0.x, cur_button_sprts[0]->position.y), 0);
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auto cursor = Cursor::create(Make::PositionI16(cur_arrow_poly[3]->vertex0.x, cur_button_sprts[0]->position.y), 0);
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font_writer.write(cursor, "!!This Port is not\nenabled in JabyEngine!!", GPU::Color24::Red());
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this->tex_page[GPU::update_id()].terminate();
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}
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@ -24,12 +24,12 @@ namespace FontWriter {
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timer.reset();
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}
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State update(const GPU::PositionI16& start) {
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Cursor update(const GPU::PositionI16& start) {
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if(timer.is_expired_for(50_ms)) {
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timer.reset();
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wiggle_count++;
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}
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return State::create(start, wiggle_count);
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return Cursor::create(start, wiggle_count);
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}
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}
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@ -10,5 +10,5 @@ namespace FontWriter {
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extern JabyEngine::FontWriter bios_font_writer;
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void setup();
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State update(const GPU::PositionI16& start);
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Cursor update(const GPU::PositionI16& start);
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}
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@ -28,7 +28,7 @@ namespace Menu {
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SimpleMenu::setup(callback, entries, N);
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}
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void update(JabyEngine::FontWriter& font_writer, State& cursor, const GPU::PositionI16& start);
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void update(JabyEngine::FontWriter& font_writer, Cursor& cursor, const GPU::PositionI16& start);
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};
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class BackMenu {
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@ -11,7 +11,7 @@ namespace Menu {
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this->cur_selection = 0;
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}
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void SimpleMenu :: update(JabyEngine::FontWriter& font_writer, State& cursor, const GPU::PositionI16& start) {
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void SimpleMenu :: update(JabyEngine::FontWriter& font_writer, Cursor& cursor, const GPU::PositionI16& start) {
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const auto& controller = Periphery::get_primary_controller_as<JabyEngine::Periphery::GenericController>();
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if(controller.button.went_down(DigitalButton::Up) && this->cur_selection > 0) {
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@ -62,8 +62,8 @@ namespace Menu {
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}
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if(this->waiting) {
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auto state = JabyEngine::State::create(position);
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this->font_writer->write(state, "Press and hold ()\nto get back", GPU::Color24::Red(0xD0));
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auto cursor = JabyEngine::Cursor::create(position);
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this->font_writer->write(cursor, "Press and hold ()\nto get back", GPU::Color24::Red(0xD0));
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}
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else if(auto_clear) {
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