Improve MATRIX and GTE possibilities

This commit is contained in:
Jaby 2024-04-03 18:17:51 -05:00
parent 7d29b27f64
commit 50e319908b
3 changed files with 40 additions and 13 deletions

View File

@ -18,19 +18,13 @@ namespace GTETest {
}
void apply(const GTE::MATRIX& matrix) {
static const auto apply_to = [](const GTE::MATRIX& matrix, GPU::Vertex vertex) -> GPU::Vertex {
GTE::MATRIX move_back = GTE::MATRIX{
GTE::ROTMATRIX::identity(), GTE::TRANSFERVECTOR::translated(-matrix.transfer.x, -matrix.transfer.y, -matrix.transfer.z)
};
GTE::comp_matrix(matrix, move_back, move_back);
return GTE::apply_matrix(move_back, vertex, vertex);
};
const auto move_back = GTE::MATRIX::comp(GTE::MATRIX::translated(-matrix.transfer.x, -matrix.transfer.y, -matrix.transfer.z), matrix);
const auto& area = this->area;
const auto& area = this->area;
this->display.vertex0 = apply_to(matrix, area.get_top_left());
this->display.vertex1 = apply_to(matrix, area.get_top_right());
this->display.vertex2 = apply_to(matrix, area.get_bottom_left());
this->display.vertex3 = apply_to(matrix, area.get_bottom_right());
this->display.vertex0 = move_back.apply_to(area.get_top_left());
this->display.vertex1 = move_back.apply_to(area.get_top_right());
this->display.vertex2 = move_back.apply_to(area.get_bottom_left());
this->display.vertex3 = move_back.apply_to(area.get_bottom_right());
}
void render() {

View File

@ -202,5 +202,21 @@ namespace JabyEngine {
static void set_geom_screen(int32_t h) {
__asm__ volatile("ctc2 %0, $26" :: "r"(h));
}
// Implementations for the MATRIX struct
inline MATRIX& MATRIX :: comp(const MATRIX& matrix) {
return comp_matrix(matrix, *this, *this);
}
inline GPU::Vertex& MATRIX :: apply_to(GPU::Vertex& vertex) const {
return apply_matrix(*this, vertex, vertex);
}
inline GPU::Vertex MATRIX :: apply_to(const GPU::Vertex& vertex) const {
GPU::Vertex result;
apply_matrix(*this, vertex, result);
return result;
}
}
}

View File

@ -65,6 +65,23 @@ namespace JabyEngine {
static constexpr MATRIX identity() {
return MATRIX{.rotation = ROTMATRIX::identity(), .transfer = TRANSFERVECTOR::identity()};
}
static constexpr MATRIX translated(int32_t x = 0, int32_t y = 0, int32_t z = 0) {
return MATRIX{.rotation = ROTMATRIX::identity(), .transfer = TRANSFERVECTOR::translated(x, y, z)};
}
static constexpr MATRIX rotated(int32_t x_deg = 0, int32_t y_deg = 0, int32_t z_deg = 0) {
return MATRIX{.rotation = ROTMATRIX::rotated(x_deg, y_deg, z_deg), .transfer = TRANSFERVECTOR::identity()};
}
static MATRIX comp(MATRIX new_matrix, const MATRIX& matrix) {
new_matrix.comp(matrix);
return new_matrix;
}
MATRIX& comp(const MATRIX& matrix);
GPU::Vertex& apply_to(GPU::Vertex& vertex) const;
GPU::Vertex apply_to(const GPU::Vertex& vertex) const;
};
static constexpr auto one_degree = FULL_CIRCLE/360;