Add internal namespace to easily tell header apart

This commit is contained in:
jaby 2023-01-11 20:45:17 +01:00
parent bc7e00a105
commit 5626e8ecb1
7 changed files with 159 additions and 162 deletions

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@ -1,19 +0,0 @@
#ifndef __JABYENGINE_CD_HPP__
#define __JABYENGINE_CD_HPP__
#include <stdint.h>
namespace JabyEngine {
namespace CD {
namespace CircularBuffer {
extern uint8_t* write_ptr;
extern uint8_t* read_ptr;
extern uint8_t* end_ptr;
}
enum struct State {
};
extern State state;
}
}
#endif //!__JABYENGINE_CD_HPP__

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@ -0,0 +1,10 @@
#ifndef __JABYENGINE_CD_HPP__
#define __JABYENGINE_CD_HPP__
#include <stdint.h>
namespace JabyEngine {
namespace CD {
namespace internal {}
}
}
#endif //!__JABYENGINE_CD_HPP__

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@ -1,118 +0,0 @@
#ifndef __JABYENGINE_INTERNAL_GPU_HPP__
#define __JABYENGINE_INTERNAL_GPU_HPP__
#include <PSX/GPU/gpu.hpp>
#include <PSX/System/IOPorts/dma_io.hpp>
#include <PSX/System/IOPorts/gpu_io.hpp>
namespace JabyEngine {
namespace GPU {
struct ScreenHelper {
struct Mode {
enum struct TVEncoding {
NTSC = 0,
PAL = 1,
};
static constexpr auto HorizontalResolution368 = Bit<uint32_t>(6);
static constexpr auto VerticalInterlace = Bit<uint32_t>(5);
static constexpr auto DisplayAreaColorDepth = BitRange<GPU_IO::DisplayAreaColorDepth>::from_to(4, 4);
static constexpr auto VideoMode = BitRange<TVEncoding>::from_to(3, 3);
static constexpr auto VerticalResolution = BitRange<GPU_IO::VerticalResolution>::from_to(2, 2);
static constexpr auto HorizontalResolution = BitRange<GPU_IO::HorizontalResolution>::from_to(0, 1);
static constexpr uint32_t PAL() {
return ComplexBitMap<uint32_t>::with(
Mode::HorizontalResolution.with(GPU_IO::HorizontalResolution::$320),
Mode::VerticalResolution.with(GPU_IO::VerticalResolution::$240),
Mode::VideoMode.with(TVEncoding::PAL),
Mode::DisplayAreaColorDepth.with(GPU_IO::DisplayAreaColorDepth::$15bit)
).raw;
}
static constexpr uint32_t NTSC() {
return ComplexBitMap<uint32_t>::with(
Mode::HorizontalResolution.with(GPU_IO::HorizontalResolution::$320),
Mode::VerticalResolution.with(GPU_IO::VerticalResolution::$240),
Mode::VideoMode.with(TVEncoding::NTSC),
Mode::DisplayAreaColorDepth.with(GPU_IO::DisplayAreaColorDepth::$15bit)
).raw;
}
};
static void configurate() {
static constexpr uint16_t FirstVisiblePixelH = 0x260;
#ifdef JABYENGINE_PAL
static constexpr uint16_t FirstVisiblePixelV = 0xA3;
GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayMode(Mode::PAL()));
GPU::Screen::set_offset(0, 0);
#else
static constexpr uint16_t FirstVisiblePixelV = 0x88;
GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayMode(Mode::NTSC()));
GPU::Screen::set_offset(0, 5); //< Random values
#endif
}
static void exchange_buffer_and_display();
};
static void set_draw_area(uint16_t x, uint16_t y) {
GPU_IO::GP0.write(GPU_IO::Command::GP0::DrawAreaTopLeft(x, y));
GPU_IO::GP0.write(GPU_IO::Command::GP0::DrawAreaBottomRight((x + Display::Width), (y + Display::Height)));
}
static void quick_fill_fast(const Color24& color, const PositionU16& pos, const SizeU16& size) {
GPU_IO::GP0.write(GPU_IO::Command::GP0::QuickFill(color));
GPU_IO::GP0.write(GPU_IO::Command::GP0::TopLeftPosition(pos.x, pos.y));
GPU_IO::GP0.write(GPU_IO::Command::GP0::WidthHeight(size.width, size.height));
}
static void reset_cmd_buffer() {
GPU_IO::GP1.write(GPU_IO::Command::GP1::ResetCMDBufer());
}
static void wait_ready_for_CMD() {
while(!GPU_IO::GPUSTAT.read().is(GPU_IO::GPUStatusRegister::GP0ReadyForCMD));
}
namespace DMA {
static void wait() {
while(::JabyEngine::DMA_IO::GPU.channel_ctrl.read().is(::JabyEngine::DMA_IO::CHCHR::Busy));
}
static void end() {
reset_cmd_buffer();
}
namespace Receive {
static void prepare()
{
GPU_IO::GP1.write(GPU_IO::Command::GP1::DMADirection(GPU_IO::DMADirection::CPU2GPU));
reset_cmd_buffer();
}
static void set_src(uintptr_t adr) {
DMA_IO::GPU.adr.write(DMA_IO::MADR::MemoryAdr.with(static_cast<uint32_t>(adr)));
}
static void set_dst(const PositionU16& position, const SizeU16& size) {
wait_ready_for_CMD();
GPU_IO::GP0.write(GPU_IO::Command::GP0::CPU2VRAM_Blitting());
GPU_IO::GP0.write(GPU_IO::Command::GP0::TopLeftPosition(position.x, position.y));
GPU_IO::GP0.write(GPU_IO::Command::GP0::WidthHeight(size.width, size.height));
}
static void start(uint16_t blockCount, uint16_t wordsPerBlock = 0x10) {
typedef DMA_IO::BCR::SyncMode1 SyncMode1;
DMA_IO::GPU.block_ctrl.write(SyncMode1::with(SyncMode1::BlockSize.with(wordsPerBlock), SyncMode1::BlockAmount.with(blockCount)));
DMA_IO::GPU.channel_ctrl.write(DMA_IO::CHCHR::StartGPUReceive());
}
}
}
}
}
#endif //!__JABYENGINE_INTERNAL_GPU_HPP__

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@ -0,0 +1,120 @@
#ifndef __JABYENGINE_INTERNAL_GPU_HPP__
#define __JABYENGINE_INTERNAL_GPU_HPP__
#include <PSX/GPU/gpu.hpp>
#include <PSX/System/IOPorts/dma_io.hpp>
#include <PSX/System/IOPorts/gpu_io.hpp>
namespace JabyEngine {
namespace GPU {
namespace internal {
struct Screen {
struct Mode {
enum struct TVEncoding {
NTSC = 0,
PAL = 1,
};
static constexpr auto HorizontalResolution368 = Bit<uint32_t>(6);
static constexpr auto VerticalInterlace = Bit<uint32_t>(5);
static constexpr auto DisplayAreaColorDepth = BitRange<GPU_IO::DisplayAreaColorDepth>::from_to(4, 4);
static constexpr auto VideoMode = BitRange<TVEncoding>::from_to(3, 3);
static constexpr auto VerticalResolution = BitRange<GPU_IO::VerticalResolution>::from_to(2, 2);
static constexpr auto HorizontalResolution = BitRange<GPU_IO::HorizontalResolution>::from_to(0, 1);
static constexpr uint32_t PAL() {
return ComplexBitMap<uint32_t>::with(
Mode::HorizontalResolution.with(GPU_IO::HorizontalResolution::$320),
Mode::VerticalResolution.with(GPU_IO::VerticalResolution::$240),
Mode::VideoMode.with(TVEncoding::PAL),
Mode::DisplayAreaColorDepth.with(GPU_IO::DisplayAreaColorDepth::$15bit)
).raw;
}
static constexpr uint32_t NTSC() {
return ComplexBitMap<uint32_t>::with(
Mode::HorizontalResolution.with(GPU_IO::HorizontalResolution::$320),
Mode::VerticalResolution.with(GPU_IO::VerticalResolution::$240),
Mode::VideoMode.with(TVEncoding::NTSC),
Mode::DisplayAreaColorDepth.with(GPU_IO::DisplayAreaColorDepth::$15bit)
).raw;
}
};
static void configurate() {
static constexpr uint16_t FirstVisiblePixelH = 0x260;
#ifdef JABYENGINE_PAL
static constexpr uint16_t FirstVisiblePixelV = 0xA3;
GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayMode(Mode::PAL()));
GPU::Screen::set_offset(0, 0);
#else
static constexpr uint16_t FirstVisiblePixelV = 0x88;
GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayMode(Mode::NTSC()));
GPU::Screen::set_offset(0, 5); //< Random values
#endif
}
static void exchange_buffer_and_display();
};
static void set_draw_area(uint16_t x, uint16_t y) {
GPU_IO::GP0.write(GPU_IO::Command::GP0::DrawAreaTopLeft(x, y));
GPU_IO::GP0.write(GPU_IO::Command::GP0::DrawAreaBottomRight((x + Display::Width), (y + Display::Height)));
}
static void quick_fill_fast(const Color24& color, const PositionU16& pos, const SizeU16& size) {
GPU_IO::GP0.write(GPU_IO::Command::GP0::QuickFill(color));
GPU_IO::GP0.write(GPU_IO::Command::GP0::TopLeftPosition(pos.x, pos.y));
GPU_IO::GP0.write(GPU_IO::Command::GP0::WidthHeight(size.width, size.height));
}
static void reset_cmd_buffer() {
GPU_IO::GP1.write(GPU_IO::Command::GP1::ResetCMDBufer());
}
static void wait_ready_for_CMD() {
while(!GPU_IO::GPUSTAT.read().is(GPU_IO::GPUStatusRegister::GP0ReadyForCMD));
}
namespace DMA {
static void wait() {
while(::JabyEngine::DMA_IO::GPU.channel_ctrl.read().is(::JabyEngine::DMA_IO::CHCHR::Busy));
}
static void end() {
reset_cmd_buffer();
}
namespace Receive {
static void prepare()
{
GPU_IO::GP1.write(GPU_IO::Command::GP1::DMADirection(GPU_IO::DMADirection::CPU2GPU));
reset_cmd_buffer();
}
static void set_src(uintptr_t adr) {
DMA_IO::GPU.adr.write(DMA_IO::MADR::MemoryAdr.with(static_cast<uint32_t>(adr)));
}
static void set_dst(const PositionU16& position, const SizeU16& size) {
wait_ready_for_CMD();
GPU_IO::GP0.write(GPU_IO::Command::GP0::CPU2VRAM_Blitting());
GPU_IO::GP0.write(GPU_IO::Command::GP0::TopLeftPosition(position.x, position.y));
GPU_IO::GP0.write(GPU_IO::Command::GP0::WidthHeight(size.width, size.height));
}
static void start(uint16_t blockCount, uint16_t wordsPerBlock = 0x10) {
typedef DMA_IO::BCR::SyncMode1 SyncMode1;
DMA_IO::GPU.block_ctrl.write(SyncMode1::with(SyncMode1::BlockSize.with(wordsPerBlock), SyncMode1::BlockAmount.with(blockCount)));
DMA_IO::GPU.channel_ctrl.write(DMA_IO::CHCHR::StartGPUReceive());
}
}
}
}
}
}
#endif //!__JABYENGINE_INTERNAL_GPU_HPP__

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@ -1,4 +1,4 @@
#include "../../include/GPU/gpu.hpp" #include "../../include/GPU/gpu_internal.hpp"
#include <PSX/File/Processor/file_processor.hpp> #include <PSX/File/Processor/file_processor.hpp>
#include <PSX/Auxiliary/lz4_decompressor.hpp> #include <PSX/Auxiliary/lz4_decompressor.hpp>
#include <PSX/GPU/gpu.hpp> #include <PSX/GPU/gpu.hpp>
@ -47,11 +47,11 @@ namespace JabyEngine {
void setup() { void setup() {
GPU_IO::GP1.write(GPU_IO::Command::GP1::Reset()); GPU_IO::GP1.write(GPU_IO::Command::GP1::Reset());
ScreenHelper::configurate(); internal::Screen::configurate();
ScreenHelper::exchange_buffer_and_display(); internal::Screen::exchange_buffer_and_display();
GPU::wait_ready_for_CMD(); GPU::internal::wait_ready_for_CMD();
quick_fill_fast(Color24::Black(), PositionU16(32, 0), SizeU16(Display::Width, Display::Height)); GPU::internal::quick_fill_fast(Color24::Black(), PositionU16(32, 0), SizeU16(Display::Width, Display::Height));
} }
} }
} }

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@ -1,4 +1,4 @@
#include "../../../include/GPU/gpu.hpp" #include "../../../include/GPU/gpu_internal.hpp"
#include "simplehelper.hpp" #include "simplehelper.hpp"
#include <limits.h> #include <limits.h>
#include <stdio.h> #include <stdio.h>
@ -39,9 +39,9 @@ namespace JabyEngine {
}; };
static void set_gpu_receive(const uint32_t* src, uint16_t x, uint16_t y, uint16_t w, uint16_t h) { static void set_gpu_receive(const uint32_t* src, uint16_t x, uint16_t y, uint16_t w, uint16_t h) {
GPU::DMA::Receive::prepare(); GPU::internal::DMA::Receive::prepare();
GPU::DMA::Receive::set_dst(PositionU16(x, y), SizeU16(w, h)); GPU::internal::DMA::Receive::set_dst(PositionU16(x, y), SizeU16(w, h));
GPU::DMA::Receive::set_src(reinterpret_cast<const uintptr_t>(src)); GPU::internal::DMA::Receive::set_src(reinterpret_cast<const uintptr_t>(src));
} }
static void set_gpu_receive_data(const uint32_t* src, SimpleTIMState& state, uint16_t width, uint16_t height) { static void set_gpu_receive_data(const uint32_t* src, SimpleTIMState& state, uint16_t width, uint16_t height) {
@ -58,8 +58,8 @@ namespace JabyEngine {
const auto block_send = (block_count > UI16_MAX) ? UI16_MAX : block_count; const auto block_send = (block_count > UI16_MAX) ? UI16_MAX : block_count;
// Send data! // Send data!
GPU::DMA::wait(); GPU::internal::DMA::wait();
GPU::DMA::Receive::start(block_send); GPU::internal::DMA::Receive::start(block_send);
block_count -= block_send; block_count -= block_send;
} }
@ -67,12 +67,12 @@ namespace JabyEngine {
// Send words // Send words
const auto last_words = (words_to_use & 0b1111); const auto last_words = (words_to_use & 0b1111);
if(last_words > 0) { if(last_words > 0) {
GPU::DMA::wait(); GPU::internal::DMA::wait();
GPU::DMA::Receive::start(1, last_words); GPU::internal::DMA::Receive::start(1, last_words);
} }
GPU::DMA::wait(); GPU::internal::DMA::wait();
GPU::DMA::end(); GPU::internal::DMA::end();
state.words_left = 0; state.words_left = 0;
config.processed(words_to_use); config.processed(words_to_use);

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@ -1,19 +1,23 @@
#include "../include/GPU/gpu.hpp" #include "../include/GPU/gpu_internal.hpp"
namespace JabyEngine { namespace JabyEngine {
namespace GPU { namespace GPU {
uint8_t Screen :: CurrentDisplayAreaID = 1; //< Setup will call exchange and set it to 0 uint8_t Screen :: CurrentDisplayAreaID = 1; //< Setup will call exchange and set it to 0
namespace internal {
typedef ::JabyEngine::GPU::Screen PublicScreenClass;
#ifdef JABYENGINE_PAL #ifdef JABYENGINE_PAL
static constexpr uint16_t ScanlinesV = 288; static constexpr uint16_t ScanlinesV = 288;
#else #else
static constexpr uint16_t ScanlinesV = 240; static constexpr uint16_t ScanlinesV = 240;
#endif //JABYENGINE_PAL #endif //JABYENGINE_PAL
void ScreenHelper :: exchange_buffer_and_display() { void Screen :: exchange_buffer_and_display() {
GPU::set_draw_area(0, (Display::Height*Screen::CurrentDisplayAreaID)); GPU::internal::set_draw_area(0, (Display::Height*PublicScreenClass::CurrentDisplayAreaID));
Screen::CurrentDisplayAreaID ^= 1; PublicScreenClass::CurrentDisplayAreaID ^= 1;
GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayArea(0, (Display::Height*Screen::CurrentDisplayAreaID))); GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayArea(0, (Display::Height*PublicScreenClass::CurrentDisplayAreaID)));
}
} }
#ifndef USE_NO$PSX #ifndef USE_NO$PSX