Support ApplyMatrix
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@ -34,7 +34,7 @@ namespace GTETest {
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GTE::set_trans_matrix(matrix);
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GTE::set_rot_matrix(matrix);
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doener_fish.apply();
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doener_fish.apply(matrix);
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rotation += 5_DEG;
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return false;
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}
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@ -17,20 +17,19 @@ namespace GTETest {
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};
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}
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void apply() {
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static const auto apply_to = [](GTE::SVECTOR vector) -> GPU::Vertex {
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GTE::VECTOR output;
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void apply(const GTE::MATRIX& matrix) {
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static const auto apply_to = [](const GTE::MATRIX& matrix, GTE::SVECTOR vector) -> GPU::Vertex {
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GTE::SVECTOR output;
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int32_t flag;
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GTE::rot_trans(vector, output, flag);
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return output.to<GPU::Vertex>();
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return GTE::apply_matrix(matrix, vector, output).to<GPU::Vertex>();
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};
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const auto& area = this->area;
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this->display.vertex0 = apply_to(GTE::SVECTOR::from(area.get_top_left()));
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this->display.vertex1 = apply_to(GTE::SVECTOR::from(area.get_top_right()));
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this->display.vertex2 = apply_to(GTE::SVECTOR::from(area.get_bottom_left()));
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this->display.vertex3 = apply_to(GTE::SVECTOR::from(area.get_bottom_right()));
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this->display.vertex0 = apply_to(matrix, GTE::SVECTOR::from(area.get_top_left()));
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this->display.vertex1 = apply_to(matrix, GTE::SVECTOR::from(area.get_top_right()));
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this->display.vertex2 = apply_to(matrix, GTE::SVECTOR::from(area.get_bottom_left()));
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this->display.vertex3 = apply_to(matrix, GTE::SVECTOR::from(area.get_bottom_right()));
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}
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void render() {
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@ -89,7 +89,18 @@ namespace JabyEngine {
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__asm__ volatile("cfc2 $12, $5" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("sw $13, 24(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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__asm__ volatile("sw $12, 20(%0)" :: "r"(&matrix) : "$12", "$13", "$14");
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}
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}
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/*
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ApplyMatrix
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m0: Matrix to apply
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v0: Vector to apply to
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v1: Result
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returns: result
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Applies the matrix to the vector
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*/
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SVECTOR& apply_matrix(const MATRIX& m0, const SVECTOR& v0, SVECTOR& v1);
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/*
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MulMatrix0
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@ -55,6 +55,17 @@ namespace JabyEngine {
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__asm__ volatile("swc2 $27, 8(%0)" :: "r"(&out_vector) : "memory");
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}
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// Modify to store in VERTEX?
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// Store SVECTOR from 16 bit universal register
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static __always_inline void stsv(SVECTOR& out_vector) {
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__asm__ volatile("mfc2 $12, $9" :: "r"(&out_vector) : "$12", "$13", "$14", "memory");
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__asm__ volatile("mfc2 $13, $10" :: "r"(&out_vector) : "$12", "$13", "$14", "memory");
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__asm__ volatile("mfc2 $14, $11" :: "r"(&out_vector) : "$12", "$13", "$14", "memory");
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__asm__ volatile("sh $12, 0(%0)" :: "r"(&out_vector) : "$12", "$13", "$14", "memory");
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__asm__ volatile("sh $13, 2(%0)" :: "r"(&out_vector) : "$12", "$13", "$14", "memory");
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__asm__ volatile("sh $14, 4(%0)" :: "r"(&out_vector) : "$12", "$13", "$14", "memory");
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}
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/*
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Kernel of RotTrans
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(Transfer vector)+(Rotation Matrix)*(vertex register 0)
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@ -65,6 +76,16 @@ namespace JabyEngine {
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__asm__ volatile("cop2 0x0480012");
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}
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/*
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Variation of gte_rt
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(Rotation Matrix)*(vertex register 0).
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*/
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static __always_inline void rtv0() {
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__asm__ volatile("nop;");
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__asm__ volatile("nop;");
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__asm__ volatile("cop2 0x0486012;");
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}
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/*
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Variation of gte_rt
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(Rotation Matrix)*(16 bit universal vector)
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@ -43,6 +43,16 @@ namespace JabyEngine {
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static MATRIX Stack[StackSize];
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static MATRIX* FreeStackEntry = Stack;
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SVECTOR& apply_matrix(const MATRIX& m0, const SVECTOR& v0, SVECTOR& v1) {
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// TODO: Do we want to push here?
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set_rot_matrix(m0);
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JabyEngine::GTE::ldv0(v0);
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JabyEngine::GTE::rtv0();
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JabyEngine::GTE::stsv(v1);
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return v1;
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}
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MATRIX& multiply_matrix(const MATRIX& m0, const MATRIX& m1, MATRIX& result) {
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set_rot_matrix(m0);
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