Support for loading TIM
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@@ -10,7 +10,7 @@ namespace Assets {
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GPU::SizeI16 size;
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};
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static constexpr auto PacoTIM = SimpleTIM::create(896, 0, 960, 510);
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static constexpr auto PacoTIM = SimpleTIM::create(896, 0, 960, 510);
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static constexpr auto DoenerFishInfo = ImageInfo{
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.tim = SimpleTIM::create(896 + 30, 0, 960 + 16, 510),
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.size = GPU::SizeI16::create(128, 64)
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@@ -32,5 +32,7 @@ namespace FontCycler {
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}
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namespace ScreenCenter {
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extern const volatile JabyEngine::AutoLBAEntry lba[];
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extern JabyEngine::CDFile Assets[1];
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void main();
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}
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@@ -2,6 +2,7 @@
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#include "include/frame.hpp"
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#include <FontWriter/fonts.hpp>
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/GPU/make_gpu_primitives.hpp>
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#include <PSX/Periphery/periphery.hpp>
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#include <PSX/Timer/frame_timer.hpp>
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@@ -76,6 +77,13 @@ namespace ScreenCenter {
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Formular{.name = PSYQ::Name, .function = PSYQ::set_offset}
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};
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static constexpr const auto background_img = Make::POLY_FT4(
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Make::AreaI16(Make::PositionI16((GPU::Display::Width - 256)/2, (GPU::Display::Height - 240)/2), Make::SizeI16(256, 240)),
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Make::PageOffset(0, 0),
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Make::TPage(Make::PositionU16(384, 256), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4),
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Make::PageClut(Make::PositionU16(384, 255))
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);
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static auto frame = Frame::create();
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static ButtonPulser button_pulse[4];
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@@ -182,6 +190,7 @@ namespace ScreenCenter {
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}
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static void render() {
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GPU::render(background_img);
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frame.render();
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Shared::back_menu.render();
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}
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@@ -0,0 +1,17 @@
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#include <PSX/File/Processor/cd_file_processor.hpp>
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#include <PSX/AutoLBA/auto_lba_declaration.hpp>
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namespace ScreenCenter {
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using namespace JabyEngine;
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enum LBA {
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__jabyengine_start_lba_request
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__jabyengine_request_lba_for(BG_IMAGE, "ASSETS/SAND.TIM"),
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__jabyengine_end_lba_request
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};
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__declare_lba_header(LBA);
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CDFile Assets[1] = {
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CDFileBuilder::sony_tim(LBA::BG_IMAGE, TIM::create())
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};
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}
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@@ -121,7 +121,7 @@ namespace Assets {
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}
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void load_screen_center() {
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load(CDFileBuilder::overlay(LBA::SCREEN_CENT_OVL, &__screen_center_start));
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load(CDFileBuilder::overlay(LBA::SCREEN_CENT_OVL, &__screen_center_start), ScreenCenter::lba, ScreenCenter::Assets);
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}
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}
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BIN
examples/PoolBox/assets/IMG_6921.png
(Stored with Git LFS)
Normal file
BIN
examples/PoolBox/assets/IMG_6921.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@@ -1,10 +1,6 @@
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include $(JABY_ENGINE_DIR)/mkfile/common/ExportPath.mk
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include $(JABY_ENGINE_DIR)/mkfile/common/RebuildTarget.mk
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define wuff
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$1_FLAGS = $2
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endef
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OUTPUT_DIR = bin
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CLUT_4_COLOR_TRANS_FLAGS = simple-tim clut4 --color-trans
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@@ -38,6 +34,9 @@ JabyStar_FLAGS = $(CLUT_4_COLOR_TRANS_FLAGS)
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INPUT += $(OUTPUT_DIR)/JabyTails.img
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JabyTails_FLAGS = $(CLUT_4_COLOR_TRANS_FLAGS)
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INPUT += $(OUTPUT_DIR)/IMG_6921.tim
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IMG_6921_TIM_FLAGS = tim clut4 --clut-pos {384,255} --tex-pos {384,256}
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$(OUTPUT_DIR)/fox.xa: audio/temp/fox.wav
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@mkdir -p $(OUTPUT_DIR)
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psxfileconv $< -o $@ xa
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@@ -54,6 +53,10 @@ $(OUTPUT_DIR)/%.img: %.png
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@mkdir -p $(OUTPUT_DIR)
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psxfileconv --lz4 $< -o $@ $($*_FLAGS)
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$(OUTPUT_DIR)/%.tim: %.png
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@mkdir -p $(OUTPUT_DIR)
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psxfileconv $< -o $@ $($*_TIM_FLAGS)
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all: $(INPUT)
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clean:
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@@ -22,7 +22,7 @@
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<Overlay name = "GTO.BIN" lba_source = "../application/src/Overlay/GPUTest/gpu_test_assets.cpp" >../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.gpu_tests</Overlay>
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<Overlay name = "GTE.BIN" lba_source = "../application/src/Overlay/GTETest/gte_test_assets.cpp" >../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.gte_tests</Overlay>
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<Overlay name = "FCO.BIN" lba_source = "" >../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.font_cycler</Overlay>
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<Overlay name = "SCO.BIN" lba_source = "" >../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.screen_center</Overlay>
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<Overlay name = "SCO.BIN" lba_source = "../application/src/Overlay/ScreenCenter/screen_center_assets.cpp" >../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.screen_center</Overlay>
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<Directory name = "ASSETS" hidden = "true">
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<Directory name = "MAIN">
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@@ -41,6 +41,7 @@
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<File name = "TEX.IMG" lz4 = "already">../assets/bin/TexturePage.img</File>
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<File name = "ICON.IMG" lz4 = "already">../assets/bin/IconTexture.img</File>
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<File name = "SAND.TIM" lz4 = "none">../assets/bin/IMG_6921.tim</File>
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</Directory>
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<Directory name = "XAAUDIO" hidden = "true">
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<InterleavedFile name = "MIX.XA">
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