Emit PAL/NTSC library depending on the configuration
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#We use the JabyEngine so we will include ourselves
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JABY_ENGINE_LIB_DIR = $(JABY_ENGINE_DIR)/lib/PSX-$(BUILD_PROFILE)
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JABY_ENGINE_LIB_NAME = JabyEngine
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JABY_ENGINE_LIB_NAME = JabyEngine_$(TV_FORMAT)
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#Linking rule
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$(TARGET).elf: $(OBJS) $(JABY_ENGINE_LIB_DIR)/lib$(JABY_ENGINE_LIB_NAME).a
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JABY_ENGINE_DIR = ../../
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ARTIFACT = libJabyEngine
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ARTIFACT = libJabyEngine_$(TV_FORMAT)
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BUILD_DIR = bin
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SPLASH_IMAGE = src/BootLoader/splash_image_boot.hpp
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