Move ScreenCenter code to FontCycler
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f78d29c763
commit
60aa84ef28
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@ -6,6 +6,9 @@
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"gpu_tests": {
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"pattern": "bin/*/src/Overlay/GPUTest/*.o"
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},
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"font_cycler": {
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"pattern": "bin/*/src/Overlay/FontCycler/*.o"
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},
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"screen_center": {
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"pattern": "bin/*/src/Overlay/ScreenCenter/*.o"
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}
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@ -13,6 +13,7 @@ namespace Assets {
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namespace Overlay {
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void load_controller_test();
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void load_gpu_test();
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void load_font_cycler();
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void load_screen_center();
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}
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}
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@ -0,0 +1,79 @@
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#include "../../../include/shared.hpp"
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/Periphery/periphery.hpp>
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#include <stdio.h>
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namespace FontCycler {
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using namespace JabyEngine;
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static const char*const ASCII = "!\"#$%&'()*+,-./0\n123456789:;<=>?@\nABCDEFGHIJKLMNOP\nQRSTUVWXYZ[\\]^_`\nabcdefghijklmnop\nqrstuvwxyz{|}~\n";
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static JabyEngine::FontWriter*const FontWriters[] = {
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&FontWriter::bios_font_writer,
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&FontWriter::new_font_writer,
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};
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static constexpr auto MaxFontSelector = (sizeof(FontWriters)/sizeof(FontWriters[0])) - 1;
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static uint8_t font_selector = 0;
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static void increment_font_selector() {
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if(font_selector == MaxFontSelector) {
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font_selector = 0;
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}
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else {
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font_selector++;
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}
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}
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static void decrement_font_selector() {
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if(font_selector == 0) {
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font_selector = MaxFontSelector;
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}
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else {
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font_selector--;
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}
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}
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static void setup() {
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Shared::back_menu.reset();
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font_selector = 0;
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}
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static bool update_or_exit() {
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Periphery::query_controller();
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if(Shared::back_menu.update(Make::PositionI16(0, GPU::Display::Height - 32))) {
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return true;
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}
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const auto& controller = Periphery::get_primary_controller_as<Periphery::GenericController>();
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if(controller.button.went_up(Periphery::GenericController::Button::L1)) {
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decrement_font_selector();
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}
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if(controller.button.went_up(Periphery::GenericController::Button::R1)) {
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increment_font_selector();
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}
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auto cursor = FontWriter::update(Make::PositionI16(8, 8));
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FontWriters[font_selector]->write(cursor, ASCII);
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FontWriters[font_selector]->write(cursor, "\nPress L1 or R1 to cycle\nthrough fonts");
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return false;
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}
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static void render() {
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FontWriters[font_selector]->render();
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Shared::back_menu.render();
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}
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void main() {
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setup();
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while(true) {
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if(update_or_exit()) {
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break;
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}
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GPU::swap_buffers_vsync(1);
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render();
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}
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}
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}
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@ -15,6 +15,10 @@ namespace GPUTest {
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void main();
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}
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namespace FontCycler {
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void main();
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}
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namespace ScreenCenter {
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void main();
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}
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@ -6,38 +6,8 @@
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namespace ScreenCenter {
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using namespace JabyEngine;
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static const char*const ASCII = "!\"#$%&'()*+,-./0\n123456789:;<=>?@\nABCDEFGHIJKLMNOP\nQRSTUVWXYZ[\\]^_`\nabcdefghijklmnop\nqrstuvwxyz{|}~\n";
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static JabyEngine::FontWriter*const FontWriters[] = {
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&FontWriter::bios_font_writer,
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&FontWriter::new_font_writer,
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};
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static constexpr auto MaxFontSelector = (sizeof(FontWriters)/sizeof(FontWriters[0])) - 1;
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static uint8_t font_selector = 0;
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static void increment_font_selector() {
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if(font_selector == MaxFontSelector) {
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font_selector = 0;
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}
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else {
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font_selector++;
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}
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}
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static void decrement_font_selector() {
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if(font_selector == 0) {
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font_selector = MaxFontSelector;
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}
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else {
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font_selector--;
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}
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}
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static void setup() {
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Shared::back_menu.reset();
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font_selector = 0;
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}
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static bool update_or_exit() {
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@ -46,26 +16,17 @@ namespace ScreenCenter {
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return true;
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}
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const auto& controller = Periphery::get_primary_controller_as<Periphery::GenericController>();
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if(controller.button.went_up(Periphery::GenericController::Button::L1)) {
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decrement_font_selector();
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}
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if(controller.button.went_up(Periphery::GenericController::Button::R1)) {
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increment_font_selector();
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}
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auto cursor = FontWriter::update(Make::PositionI16(8, 8));
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FontWriters[font_selector]->write(cursor, ASCII);
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FontWriters[font_selector]->write(cursor, "\nPress L1 or R1 to cycle\nthrough fonts");
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FontWriter::bios_font_writer.write(cursor, "NOTHING HERE TO SEE", GPU::Color24::Red());
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return false;
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}
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static void render() {
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FontWriters[font_selector]->render();
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Shared::back_menu.render();
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}
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void main() {
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printf("BlubbBlubbBlubbBlubb\n");
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setup();
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while(true) {
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@ -33,8 +33,8 @@ struct StateChange {
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static const Menu::SimpleMenu::Entry MenuEntries[] = {
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{"Controller Test"},
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{"GPU Test"},
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{"Font Cycler"},
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{"Screen Center"},
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{"Menu 4"},
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{"Menu 5"}
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};
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@ -72,8 +72,14 @@ static void setup() {
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break;
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case 2:
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state_changer.asset_load = Assets::Overlay::load_font_cycler;
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state_changer.main = FontCycler::main;
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break;
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case 3:
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state_changer.asset_load = Assets::Overlay::load_screen_center;
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state_changer.main = ScreenCenter::main;
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break;
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}
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},MenuEntries);
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}
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@ -12,10 +12,11 @@ extern "C" uint32_t __screen_center_start;
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namespace Assets {
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enum LBA {
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__jabyengine_start_lba_request
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__jabyengine_request_lba_for(PACO, "ASSETS/MAIN/PACO.BIN"),
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__jabyengine_request_lba_for(GPU_TEST_OVL, "GTO.BIN"),
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__jabyengine_request_lba_for(CONT_TEST_OVL, "CTO.BIN"),
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__jabyengine_request_lba_for(SC_OVL, "SCO.BIN"),
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__jabyengine_request_lba_for(PACO, "ASSETS/MAIN/PACO.BIN"),
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__jabyengine_request_lba_for(GPU_TEST_OVL, "GTO.BIN"),
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__jabyengine_request_lba_for(CONT_TEST_OVL, "CTO.BIN"),
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__jabyengine_request_lba_for(FONT_CYC_OVL, "FCO.BIN"),
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__jabyengine_request_lba_for(SCREEN_CENT_OVL, "SCO.BIN"),
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__jabyengine_end_lba_request
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};
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__declare_lba_header(LBA);
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@ -78,9 +79,17 @@ namespace Assets {
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::Assets::load(GPUTest::lba, GPUTest::Assets);
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}
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void load_font_cycler() {
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const CDFile Files[] = {
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CDFileBuilder::overlay(LBA::FONT_CYC_OVL, &__screen_center_start)
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};
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::Assets::load(lba, Files);
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}
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void load_screen_center() {
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const CDFile Files[] = {
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CDFileBuilder::overlay(LBA::SC_OVL, &__screen_center_start)
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CDFileBuilder::overlay(LBA::SCREEN_CENT_OVL, &__screen_center_start)
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};
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::Assets::load(lba, Files);
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@ -8,6 +8,7 @@
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<Main name = "XXXX_AAA.AA" lba_source = "../application/src/asset_mgr.cpp">../application/bin/PSX-release/PoolBox.psexe</Main>
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<Overlay name = "CTO.BIN" lba_source = "../application/src/Overlay/ControllerTest/controller_test_assets.cpp">../application/bin/PSX-release/Overlay.controller_tests</Overlay>
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<Overlay name = "GTO.BIN" lba_source = "../application/src/Overlay/GPUTest/gpu_test_assets.cpp">../application/bin/PSX-release/Overlay.gpu_tests</Overlay>
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<Overlay name = "FCO.BIN">../application/bin/PSX-release/Overlay.font_cycler</Overlay>
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<Overlay name = "SCO.BIN">../application/bin/PSX-release/Overlay.screen_center</Overlay>
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<Directory name="ASSETS" hidden = "true">
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