Start configurating GPU

This commit is contained in:
Jaby
2022-10-02 17:32:23 +02:00
parent e5943cb3d2
commit 63df4e8ad8
7 changed files with 58 additions and 18 deletions

View File

@@ -5,6 +5,29 @@
#include <PSX/System/IOPorts/GPU_IO.hpp>
namespace GPU {
struct DisplayMode {
enum struct TVEncoding {
NTSC = 0,
PAL = 1,
};
static constexpr auto HorizontalResolution368 = Bit<uint32_t>(6);
static constexpr auto VerticalInterlace = Bit<uint32_t>(5);
static constexpr auto DisplayAreaColorDepth = BitRange<GPU::DisplayAreaColorDepth>::from_to(4, 4);
static constexpr auto VideoMode = BitRange<TVEncoding>::from_to(3, 3);
static constexpr auto VerticalResolution = BitRange<GPU::VerticalResolution>::from_to(2, 2);
static constexpr auto HorizontalResolution = BitRange<GPU::HorizontalResolution>::from_to(0, 1);
static constexpr uint32_t PAL() {
return ComplexBitMap<uint32_t>::with(
DisplayMode::HorizontalResolution.with(GPU::HorizontalResolution::$320),
DisplayMode::VerticalResolution.with(GPU::VerticalResolution::$240),
DisplayMode::VideoMode.with(TVEncoding::PAL),
DisplayMode::DisplayAreaColorDepth.with(GPU::DisplayAreaColorDepth::$15bit)
).raw;
}
};
static void quick_fill_fast(const Color24& color, const PositionU16& pos, const SizeU16& size) {
GP0.write(Command::GP0::QuickFill(color));
GP0.write(Command::GP0::TopLeftPosition(pos.x, pos.y));

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@@ -1,4 +1,4 @@
#include "../../include/GPU/GPU.h"
#include "../../include/GPU/GPU.hpp"
#include <PSX/File/Processor/File_Processor.hpp>
#include <PSX/GPU/GPU.hpp>
@@ -7,7 +7,6 @@
namespace GPU {
void display_logo() {
Display::disable();
quick_fill_fast(Color24(0x0, 0x80, 0x80), PositionU16(0, 0), SizeU16(640, 480));
// Upload SplashScreen picture
auto state = FileProcessor::create(reinterpret_cast<const uint32_t*>(SplashScreen), SimpleTIM(93, 0, 0, 0));
@@ -18,6 +17,7 @@ namespace GPU {
void setup() {
GP1.write(Command::GP1::Reset());
GP1.write(Command::GP1::DisplayMode(DisplayMode::PAL()));
quick_fill_fast(Color24::Black(), PositionU16(0, 0), SizeU16(640, 480));
}

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@@ -12,11 +12,11 @@ namespace JabyEngine {
enable_DMA();
SPU::stop_voices();
GPU::setup();
GPU::display_logo();
//Pause??
//Do not setup GPU for now
//GPU::setup();
SPU::setup();
printf("Setup done!\n");
}

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@@ -1,4 +1,4 @@
#include "../../../include/GPU/GPU.h"
#include "../../../include/GPU/GPU.hpp"
#include "SimpleHelper.hpp"
#include <limits.h>
#include <stdio.h>

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@@ -0,0 +1,5 @@
#include <PSX/GPU/GPU.hpp>
namespace GPU {
}