Prepare ControllerTest state with art and back functionality

This commit is contained in:
jaby 2024-01-04 12:30:17 -06:00
parent 425e093442
commit 64ac557d73
9 changed files with 70 additions and 4 deletions

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@ -1,7 +1,33 @@
#include "../../../include/shared.hpp"
#include <PSX/Periphery/periphery.hpp>
#include <stdio.h> #include <stdio.h>
namespace ControllerTest { namespace ControllerTest {
using namespace JabyEngine;
static bool update_or_exit() {
Periphery::query_controller();
if(Shared::back_menu.update(Make::PositionI16(0, GPU::Display::Height - 32))) {
return true;
}
return false;
}
static void render() {
Shared::back_menu.render();
}
void main() { void main() {
printf("CONT: BlubbBlubbBlubb!!\n"); printf("CONT: BlubbBlubbBlubb!!\n");
Shared::back_menu.reset();
while(true) {
if(update_or_exit()) {
break;
}
GPU::swap_buffers_vsync(1);
Shared::back_menu.render();
}
} }
} }

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@ -0,0 +1,18 @@
#include "include/controller_test_assets.hpp"
#include <PSX/File/Processor/cd_file_processor.hpp>
#include <PSX/AutoLBA/auto_lba_declaration.hpp>
namespace ControllerTest {
using namespace JabyEngine;
enum LBA {
__jabyengine_start_lba_request
__jabyengine_request_lba_for(CONT, "ASSETS/CONT/CONT.BIN"),
__jabyengine_end_lba_request
};
__declare_lba_header(LBA);
CDFile Assets[1] = {
CDFileBuilder::simple_tim(LBA::CONT, ControllerButtonTIM),
};
}

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@ -0,0 +1,8 @@
#pragma once
#include <PSX/File/cd_file_types.hpp>
namespace ControllerTest {
using namespace JabyEngine;
static constexpr auto ControllerButtonTIM = SimpleTIM(384, 0, 384, 511);
}

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@ -129,7 +129,7 @@ namespace GPUTest {
break; break;
} }
GPU::swap_buffers_vsync(2); GPU::swap_buffers_vsync(1);
GPU::render(triangle1); GPU::render(triangle1);
GPU::render(triangle2); GPU::render(triangle2);

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@ -2,6 +2,9 @@
#include <PSX/File/cd_file_types.hpp> #include <PSX/File/cd_file_types.hpp>
namespace ControllerTest { namespace ControllerTest {
extern const volatile JabyEngine::AutoLBAEntry lba[];
extern JabyEngine::CDFile Assets[1];
void main(); void main();
} }

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@ -66,7 +66,8 @@ namespace Assets {
}; };
void load_controller_test() { void load_controller_test() {
::Assets::load(lba, ControllerFiles); ::Assets::load(lba, ControllerFiles);
::Assets::load(ControllerTest::lba, ControllerTest::Assets);
} }
void load_gpu_test() { void load_gpu_test() {

BIN
examples/PoolBox/assets/Controller.png (Stored with Git LFS) Normal file

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@ -2,7 +2,7 @@ include $(JABY_ENGINE_DIR)/mkfile/ExportPath.mk
include $(JABY_ENGINE_DIR)/mkfile/RebuildTarget.mk include $(JABY_ENGINE_DIR)/mkfile/RebuildTarget.mk
OUTPUT_DIR = bin OUTPUT_DIR = bin
INPUT = $(OUTPUT_DIR)/TexturePage.bin $(OUTPUT_DIR)/IconTexture.bin $(OUTPUT_DIR)/Paco.bin INPUT = $(OUTPUT_DIR)/TexturePage.bin $(OUTPUT_DIR)/IconTexture.bin $(OUTPUT_DIR)/Paco.bin $(OUTPUT_DIR)/Controller.bin
$(OUTPUT_DIR)/TexturePage.bin: TexturePage.png $(OUTPUT_DIR)/TexturePage.bin: TexturePage.png
@mkdir -p $(OUTPUT_DIR) @mkdir -p $(OUTPUT_DIR)
@ -15,6 +15,9 @@ $(OUTPUT_DIR)/IconTexture.bin: IconTexture.png
$(OUTPUT_DIR)/Paco.bin: Paco.png $(OUTPUT_DIR)/Paco.bin: Paco.png
jaby_engine_fconv --lz4 $< -o $@ simple-tim clut4 --color-trans jaby_engine_fconv --lz4 $< -o $@ simple-tim clut4 --color-trans
$(OUTPUT_DIR)/Controller.bin: Controller.png
jaby_engine_fconv --lz4 $< -o $@ simple-tim clut4 --color-trans
all: $(INPUT) all: $(INPUT)
clean: clean:

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@ -6,7 +6,7 @@
<Track> <Track>
<File name = "SYSTEM.CNF">System.cnf</File> <File name = "SYSTEM.CNF">System.cnf</File>
<Main name = "XXXX_AAA.AA" lba_source = "../application/src/asset_mgr.cpp">../application/bin/PSX-release/PoolBox.psexe</Main> <Main name = "XXXX_AAA.AA" lba_source = "../application/src/asset_mgr.cpp">../application/bin/PSX-release/PoolBox.psexe</Main>
<Overlay name = "CTO.BIN">../application/bin/PSX-release/Overlay.controller_tests</Overlay> <Overlay name = "CTO.BIN" lba_source = "../application/src/Overlay/ControllerTest/controller_test_assets.cpp">../application/bin/PSX-release/Overlay.controller_tests</Overlay>
<Overlay name = "GTO.BIN" lba_source = "../application/src/Overlay/GPUTest/gpu_test_assets.cpp">../application/bin/PSX-release/Overlay.gpu_tests</Overlay> <Overlay name = "GTO.BIN" lba_source = "../application/src/Overlay/GPUTest/gpu_test_assets.cpp">../application/bin/PSX-release/Overlay.gpu_tests</Overlay>
<Directory name="ASSETS" hidden = "true"> <Directory name="ASSETS" hidden = "true">
@ -14,6 +14,10 @@
<File name = "PACO.BIN" lz4 = "already">../assets/bin/Paco.bin</File> <File name = "PACO.BIN" lz4 = "already">../assets/bin/Paco.bin</File>
</Directory> </Directory>
<Directory name = "CONT">
<File name = "CONT.BIN" lz4 = "already">../assets/bin/Controller.bin</File>
</Directory>
<File name = "TEX.BIN" lz4 = "already">../assets/bin/TexturePage.bin</File> <File name = "TEX.BIN" lz4 = "already">../assets/bin/TexturePage.bin</File>
<File name = "ICON.BIN" lz4 = "already">../assets/bin/IconTexture.bin</File> <File name = "ICON.BIN" lz4 = "already">../assets/bin/IconTexture.bin</File>
</Directory> </Directory>