Start to move CDXA code around
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@@ -7,7 +7,6 @@
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#include <FontWriter/font_writer.hpp>
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//#include <PSX/Audio/CDDA.hpp>
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#include <PSX/Periphery/periphery.hpp>
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#include <PSX/System/callbacks.hpp>
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#include <stdio.hpp>
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using namespace JabyEngine;
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@@ -149,7 +148,7 @@ namespace LoadingScene {
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static constexpr auto TitleLength = (sizeof(Title) - 1)*DefaultFont::Info.get_font_size().width;
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auto cursor = FontWriter::update(JabyEngine::Make::PositionI16((GPU::Display::Width-TitleLength)/2, (GPU::Display::Height-16)/2));
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FontWriter::new_font_writer.write(cursor, Title, GPU::Color24::Blue(0xD0));
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FontWriter::new_font_writer.write(cursor, Title, GPU::Color24::Blue(0xD0));
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}
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static void render() {
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@@ -159,12 +158,8 @@ namespace LoadingScene {
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static void run() {
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if(old_state_changer != state_changer) {
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printf("Loading new state...\n");
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Callback::VSyncCallback::install([]() {
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// TODO: Use it or remove it!!
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printf("Still loading...\n");
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});
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// TODO: Callback for file load? Locally?
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update();
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GPU::swap_buffers_vsync(1);
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render();
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@@ -175,7 +170,6 @@ namespace LoadingScene {
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state_changer.asset_load();
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old_state_changer = state_changer;
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//CDDA::pop_play();
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Callback::VSyncCallback::uninstall();
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}
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state_changer.main();
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