Support transparency
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@@ -75,6 +75,15 @@ static constexpr const auto rectangle4 = JabyEngine::GPU::POLY_GT4(
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JabyEngine::GPU::Color24::Green(),
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JabyEngine::GPU::Color24::White()}
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);
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static constexpr const auto rectangle5 = JabyEngine::GPU::POLY_GT4(
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{RectangleArea.position.move(0, RectangleArea.size.height), RectangleArea.size}, {0, 0},
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RectangleTPage,
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RectangleClut, {
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JabyEngine::GPU::Color24::Red(),
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JabyEngine::GPU::Color24::Blue(),
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JabyEngine::GPU::Color24::Green(),
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JabyEngine::GPU::Color24::White()}
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).set_semi_transparent(true);
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static void load_assets() {
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static const JabyEngine::CDFile Assets[] = {
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@@ -107,7 +116,8 @@ static void load_assets() {
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void main() {
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load_assets();
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printf("Dino: 0x%02X\n", rectangle4.code.value);
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while(true) {
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JabyEngine::GPU::render(triangle1);
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JabyEngine::GPU::render(triangle2);
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@@ -118,6 +128,7 @@ void main() {
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JabyEngine::GPU::render(rectangle2);
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JabyEngine::GPU::render(rectangle3);
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JabyEngine::GPU::render(rectangle4);
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JabyEngine::GPU::render(rectangle5);
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JabyEngine::GPU::swap_buffers_vsync(2);
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}
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