Slowly come up with design for loading from CD

This commit is contained in:
jaby 2022-12-12 04:18:35 +01:00
parent 0e4e53f3a4
commit 723864fcaa
6 changed files with 56 additions and 6 deletions

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@ -1,5 +1,32 @@
#ifndef __JABYENGINE_CD_FILE_PROCESSOR_HPP__
#define __JABYENGINE_CD_FILE_PROCESSOR_HPP__
#include "../cd_file_types.hpp"
#include "file_processor.hpp"
namespace CDFileProcessor {
class State {
private:
FileProcessor::State file_processor_state;
const uint32_t* data_adr;
public:
State() = default;
void setup(uint16_t lba, uint16_t size, const CDFile::Payload& payload);
bool process();
};
template<size_t Size>
static void load_from_cd(const OverlayLBA* overlay_lbas, const CDFile (&cd_files)[Size]) {
State state;
for(const auto& file : cd_files) {
const auto& lba_info = overlay_lbas[file.rel_lba_idx];
state.setup(lba_info.lba, lba_info.size, file.payload);
}
}
}
// This will be used as the file processor but will work on cd types
// Will probably use file_processor

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@ -1,6 +1,27 @@
#ifndef __JABYENGINE_CD_FILE_TYPES_HPP__
#define __JABYENGINE_CD_FILE_TYPES_HPP__
#include "../Overlay/overlay.hpp"
#include "file_types.hpp"
// Will extend the file_types for using cd types
enum struct CDFileType : uint8_t {
SimpleTIM = 0,
Custom
};
struct __no_align CDFile {
union __no_align Payload {
uint32_t empty;
SimpleTIM simple_tim;
};
uint8_t rel_lba_idx;
CDFileType type;
Payload payload;
};
namespace CDFileBuilder {
static constexpr CDFile simple_tim(uint8_t rel_lba_idx, SimpleTIM simple_tim) {
return CDFile{.rel_lba_idx = rel_lba_idx, .type = CDFileType::SimpleTIM, .payload = {.simple_tim = simple_tim}};
}
}
#endif //!__JABYENGINE_CD_FILE_TYPES_HPP__

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@ -2,13 +2,14 @@
#define __JABYENGINE_OVERLAY__HPP__
#include "../../stdint.h"
typedef struct __attribute__((packed)) {
struct __attribute__((packed)) OverlayHeader {
void (*execute)();
uint16_t lba_size;
} OverlayHeader;
};
typedef struct __attribute__((packed)) {
// Maybe encode attributes like "isLZ4" into size parameter
struct __attribute__((packed)) OverlayLBA {
uint16_t lba;
uint16_t size;
} OverlayLBA;
};
#endif //!__JABYENGINE_OVERLAY__HPP__

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@ -0,0 +1 @@
#include <PSX/File/Processor/cd_file_processor.hpp>

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@ -1,5 +1,5 @@
#include "../../../include/GPU/gpu.hpp"
#include "SimpleHelper.hpp"
#include "simplehelper.hpp"
#include <limits.h>
#include <stdio.h>