Clean up code slightly
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23
include/PSX/GPU/gpu_auto_load_font.hpp
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23
include/PSX/GPU/gpu_auto_load_font.hpp
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#pragma once
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#include "gpu_primitives.hpp"
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namespace JabyEngine {
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namespace GPU {
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struct BIOS_Font {
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// This size is by Hardware limitation
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static constexpr auto Size = SizeU16::create(16, 16);
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// The following two values can be easily changed
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static constexpr auto TextureLoadPos = PositionU16::create(0, 0);
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static constexpr auto CLUTLoadPos = PositionU16::create(0, 0);
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static constexpr TexPage get_tex_page() {
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return TexPage::create(BIOS_Font::TextureLoadPos, GPU::TexturePageColor::$4bit);
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}
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static constexpr OffsetPageWithClut get_offset_page_with_clut() {
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return OffsetPageWithClut::create(PageOffset::create(BIOS_Font::CLUTLoadPos.x & 0x3F, BIOS_Font::CLUTLoadPos.y & 0xFF), PageClut::create(BIOS_Font::CLUTLoadPos));
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}
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};
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}
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}
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