Improve MATRIX and GTE possibilities

This commit is contained in:
2024-04-03 18:17:51 -05:00
parent 605162a55d
commit 74a483da28
3 changed files with 40 additions and 13 deletions

View File

@@ -18,19 +18,13 @@ namespace GTETest {
}
void apply(const GTE::MATRIX& matrix) {
static const auto apply_to = [](const GTE::MATRIX& matrix, GPU::Vertex vertex) -> GPU::Vertex {
GTE::MATRIX move_back = GTE::MATRIX{
GTE::ROTMATRIX::identity(), GTE::TRANSFERVECTOR::translated(-matrix.transfer.x, -matrix.transfer.y, -matrix.transfer.z)
};
GTE::comp_matrix(matrix, move_back, move_back);
return GTE::apply_matrix(move_back, vertex, vertex);
};
const auto move_back = GTE::MATRIX::comp(GTE::MATRIX::translated(-matrix.transfer.x, -matrix.transfer.y, -matrix.transfer.z), matrix);
const auto& area = this->area;
const auto& area = this->area;
this->display.vertex0 = apply_to(matrix, area.get_top_left());
this->display.vertex1 = apply_to(matrix, area.get_top_right());
this->display.vertex2 = apply_to(matrix, area.get_bottom_left());
this->display.vertex3 = apply_to(matrix, area.get_bottom_right());
this->display.vertex0 = move_back.apply_to(area.get_top_left());
this->display.vertex1 = move_back.apply_to(area.get_top_right());
this->display.vertex2 = move_back.apply_to(area.get_bottom_left());
this->display.vertex3 = move_back.apply_to(area.get_bottom_right());
}
void render() {