Improve MATRIX and GTE possibilities
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@@ -202,5 +202,21 @@ namespace JabyEngine {
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static void set_geom_screen(int32_t h) {
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__asm__ volatile("ctc2 %0, $26" :: "r"(h));
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}
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// Implementations for the MATRIX struct
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inline MATRIX& MATRIX :: comp(const MATRIX& matrix) {
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return comp_matrix(matrix, *this, *this);
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}
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inline GPU::Vertex& MATRIX :: apply_to(GPU::Vertex& vertex) const {
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return apply_matrix(*this, vertex, vertex);
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}
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inline GPU::Vertex MATRIX :: apply_to(const GPU::Vertex& vertex) const {
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GPU::Vertex result;
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apply_matrix(*this, vertex, result);
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return result;
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}
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}
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}
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@@ -60,11 +60,28 @@ namespace JabyEngine {
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struct MATRIX {
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ROTMATRIX rotation;
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TRANSFERVECTOR transfer;
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TRANSFERVECTOR transfer;
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static constexpr MATRIX identity() {
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return MATRIX{.rotation = ROTMATRIX::identity(), .transfer = TRANSFERVECTOR::identity()};
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}
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static constexpr MATRIX translated(int32_t x = 0, int32_t y = 0, int32_t z = 0) {
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return MATRIX{.rotation = ROTMATRIX::identity(), .transfer = TRANSFERVECTOR::translated(x, y, z)};
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}
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static constexpr MATRIX rotated(int32_t x_deg = 0, int32_t y_deg = 0, int32_t z_deg = 0) {
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return MATRIX{.rotation = ROTMATRIX::rotated(x_deg, y_deg, z_deg), .transfer = TRANSFERVECTOR::identity()};
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}
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static MATRIX comp(MATRIX new_matrix, const MATRIX& matrix) {
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new_matrix.comp(matrix);
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return new_matrix;
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}
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MATRIX& comp(const MATRIX& matrix);
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GPU::Vertex& apply_to(GPU::Vertex& vertex) const;
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GPU::Vertex apply_to(const GPU::Vertex& vertex) const;
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};
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static constexpr auto one_degree = FULL_CIRCLE/360;
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