Force 16 Word limit for Linked List GPU
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@@ -30,8 +30,8 @@ namespace JabyEngine {
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};
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// Letters are actually only 16x15 but should be treated 16x16
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// TODO: DMA this?
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struct Letter : public GPU::internal::LinkedElementCreator<Letter> {
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// FIXME: This is to big for Linked Lists. Maybe we do not buffer this at all? Or just double buffer it?
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struct Letter /*: public GPU::internal::LinkedElementCreator<Letter>*/ {
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CPU2VRAM cmd;
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Line lines[BIOS_Font::Size.height - 1];
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Line empty_line;
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@@ -50,14 +50,14 @@ namespace JabyEngine {
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}
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};
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// v double buffer do not change size without adjusting
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Letter::Linked letter_buffer[2*4];
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// v ::Linked v double buffer do not change size without adjusting
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Letter letter_buffer[2*4];
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uint8_t free_idx;
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void setup() {
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for(auto& letter : this->letter_buffer) {
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letter->setup(SizeU16::create(16/4, 16));
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letter.set_link_identitiy();
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letter.setup(SizeU16::create(16/4, 16));
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//letter.set_link_identitiy();
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}
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this->free_idx = 0;
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}
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@@ -65,24 +65,24 @@ namespace JabyEngine {
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void load_to(const PositionU16& pos, const uint16_t* bit_map) {
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auto& cur_letter = this->letter_buffer[this->free_idx++];
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cur_letter->load_to(pos, bit_map);
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cur_letter.load_to(pos, bit_map);
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if((this->free_idx&0x3) == 0) {
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cur_letter.terminate();
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GPU::render(this->letter_buffer[this->free_idx - 4]);
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//cur_letter.terminate();
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//GPU::render(this->letter_buffer[this->free_idx - 4]);
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this->free_idx &= ~0x7;
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}
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else {
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cur_letter.concat(this->letter_buffer[this->free_idx]);
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//cur_letter.concat(this->letter_buffer[this->free_idx]);
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}
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}
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void flush() {
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if((this->free_idx&0x3) != 0) {
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this->letter_buffer[this->free_idx - 1].terminate();
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//this->letter_buffer[this->free_idx - 1].terminate();
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const auto idx = this->free_idx > 3 ? 4 : 0;
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GPU::render(this->letter_buffer[idx]);
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//GPU::render(this->letter_buffer[idx]);
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}
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}
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