Measure the busy loop for real hardware later
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#include <PSX/Timer/high_res_timer.hpp>
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#include <stdio.h>
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extern "C" void busy_loop(int count);
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static void mesaure_busy_loop() {
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static constexpr auto Counts = 500;
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JabyEngine::HighResTime::enable();
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const auto start = JabyEngine::HighResTime::get_time_stamp();
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busy_loop(Counts);
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const auto end = JabyEngine::HighResTime::get_time_stamp();
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JabyEngine::HighResTime::disable();
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printf("Busy loop of %i took %ims %ins\n", Counts, start.milliseconds_to(end), start.microseconds_to(end));
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}
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void main() {
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printf("Hello Planschbecken!\n");
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mesaure_busy_loop();
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}
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