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@@ -35,11 +35,11 @@ namespace GPU {
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DMA::end();
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//DMA End
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Display::enable();
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//For now
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auto state = FileProcessor::create(reinterpret_cast<const uint32_t*>(SplashScreen), SimpleTIM(0, 0, 0, 0));
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while(state.process((sizeof(SplashScreen)/sizeof(uint32_t))));
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auto state = FileProcessor::create(reinterpret_cast<const uint32_t*>(SplashScreen), SimpleTIM(93, 0, 0, 0));
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while(state.process((sizeof(SplashScreen)/sizeof(uint32_t)), true));
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Display::enable();
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}
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void setup() {
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@@ -17,9 +17,9 @@ namespace FileProcessor {
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}
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template<typename T>
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static bool exchange_and_execute_process_function(bool (*process_routine)(State::Configuration&, T&), State::Configuration& config, T& state) {
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static bool exchange_and_execute_process_function(bool (*process_routine)(State::Configuration&, T&, bool), State::Configuration& config, T& state, bool is_last) {
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config.process_routine = reinterpret_cast<State::ProcessRoutine>(process_routine);
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return process_routine(config, state);
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return process_routine(config, state, is_last);
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}
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}
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}
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@@ -1,5 +1,6 @@
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#include "../../../include/GPU/GPU.h"
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#include "SimpleHelper.hpp"
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#include <limits.h>
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#include <stdio.h>
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namespace FileProcessor {
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@@ -29,7 +30,8 @@ namespace FileProcessor {
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struct SimpleTIMState {
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SimpleTIM dst_info;
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SimpleTIMSize size_info;
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SimpleTIMSize size_info;
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size_t words_left; //32bit values
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constexpr SimpleTIMState(const SimpleTIM& dst_info) : dst_info(dst_info) {
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}
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@@ -41,15 +43,43 @@ namespace FileProcessor {
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GPU::DMA::Receive::set_src(reinterpret_cast<const uintptr_t>(src));
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}
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static void set_gpu_receive_data(const uint32_t* src, const SimpleTIMState& state) {
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set_gpu_receive(src, state.dst_info.getTextureX(), state.dst_info.getTextureY(), state.size_info.getTextureWidth(), state.size_info.getTextureWidth());
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static void set_gpu_receive_data(const uint32_t* src, SimpleTIMState& state) {
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const auto width = state.size_info.getTextureWidth();
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const auto height = state.size_info.getTextureHeight();
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state.words_left = (width*height)/2;
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set_gpu_receive(src, state.dst_info.getTextureX(), state.dst_info.getTextureY(), width, height);
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}
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static bool parse_data(State::Configuration& config, SimpleTIMState& state) {
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return false;
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static bool parse_data(State::Configuration& config, SimpleTIMState& state, bool is_last) {
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auto block_count = (state.words_left >> 4);
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state.words_left &= 0b1111;
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while(block_count > 0) {
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const auto block_send = (block_count > UI16_MAX) ? UI16_MAX : block_count;
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// Send data!
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GPU::DMA::wait();
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GPU::DMA::Receive::start(block_send);
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block_count -= block_send;
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}
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if(is_last) {
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// Send words
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if(state.words_left > 0) {
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GPU::DMA::wait();
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GPU::DMA::Receive::start(1, state.words_left);
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}
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GPU::DMA::wait();
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GPU::DMA::end();
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return false;
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}
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return true;
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}
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static bool parse_header(State::Configuration& config, SimpleTIMState& state) {
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static bool parse_header(State::Configuration& config, SimpleTIMState& state, bool is_last) {
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if(config.data_size >= sizeof(SimpleTIMSize)) {
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Helper::simple_read(state.size_info, config);
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@@ -63,11 +93,11 @@ namespace FileProcessor {
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//We have direct data
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else {
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set_gpu_receive_data(config.data_adr, state);
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return Helper::exchange_and_execute_process_function(parse_data, config, state);
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return Helper::exchange_and_execute_process_function(parse_data, config, state, is_last);
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}
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}
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return true;
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return !is_last;
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}
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State create(const uint32_t* data_adr, const SimpleTIM& file) {
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