Configurate Screen
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9e69aec9bd
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@ -12,6 +12,14 @@
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namespace GPU {
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namespace Display {
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#ifdef JABYENGINE_PAL
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static constexpr size_t Width = 320;
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static constexpr size_t Height = 256;
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#else
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static constexpr size_t Width = 320;
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static constexpr size_t Height = 240;
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#endif
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static void enable() {
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GP1.write(Command::GP1::SetDisplayState(DisplayState::On));
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}
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@ -19,6 +27,8 @@ namespace GPU {
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static void disable() {
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GP1.write(Command::GP1::SetDisplayState(DisplayState::Off));
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}
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void set_offset(uint16_t x, uint16_t y);
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}
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}
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@ -90,6 +90,20 @@ namespace GPU {
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return ComplexBitMap{construct_cmd(0x04, static_cast<uint32_t>(dir))};
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}
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static constexpr GP1 HorizontalDisplayRange(uint32_t x1, uint32_t x2) {
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constexpr auto X1 = BitRange<uint32_t>::from_to(0, 11);
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constexpr auto X2 = BitRange<uint32_t>::from_to(12, 23);
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return ComplexBitMap{construct_cmd(0x06, ComplexBitMap<uint32_t>::with(X1.with(x1), X2.with(x2)).raw)};
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}
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static constexpr GP1 VerticalDisplayRange(uint32_t y1, uint32_t y2) {
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constexpr auto Y1 = BitRange<uint32_t>::from_to(0, 9);
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constexpr auto Y2 = BitRange<uint32_t>::from_to(10, 19);
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return ComplexBitMap{construct_cmd(0x07, ComplexBitMap<uint32_t>::with(Y1.with(y1), Y2.with(y2)).raw)};
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}
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static constexpr GP1 DisplayMode(uint32_t mode) {
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return ComplexBitMap{construct_cmd(0x08, mode)};
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}
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@ -1,32 +1,59 @@
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#ifndef __JABYENGINE_INTERNAL_GPU_HPP__
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#define __JABYENGINE_INTERNAL_GPU_HPP__
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#include <PSX/GPU/GPU_Types.hpp>
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#include <PSX/GPU/GPU.hpp>
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#include <PSX/System/IOPorts/DMA_IO.hpp>
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#include <PSX/System/IOPorts/GPU_IO.hpp>
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namespace GPU {
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struct DisplayMode {
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enum struct TVEncoding {
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NTSC = 0,
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PAL = 1,
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namespace Display {
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struct Mode {
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enum struct TVEncoding {
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NTSC = 0,
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PAL = 1,
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};
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static constexpr auto HorizontalResolution368 = Bit<uint32_t>(6);
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static constexpr auto VerticalInterlace = Bit<uint32_t>(5);
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static constexpr auto DisplayAreaColorDepth = BitRange<GPU::DisplayAreaColorDepth>::from_to(4, 4);
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static constexpr auto VideoMode = BitRange<TVEncoding>::from_to(3, 3);
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static constexpr auto VerticalResolution = BitRange<GPU::VerticalResolution>::from_to(2, 2);
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static constexpr auto HorizontalResolution = BitRange<GPU::HorizontalResolution>::from_to(0, 1);
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static constexpr uint32_t PAL() {
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return ComplexBitMap<uint32_t>::with(
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Mode::HorizontalResolution.with(GPU::HorizontalResolution::$320),
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Mode::VerticalResolution.with(GPU::VerticalResolution::$240),
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Mode::VideoMode.with(TVEncoding::PAL),
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Mode::DisplayAreaColorDepth.with(GPU::DisplayAreaColorDepth::$15bit)
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).raw;
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}
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static constexpr uint32_t NTSC() {
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return ComplexBitMap<uint32_t>::with(
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Mode::HorizontalResolution.with(GPU::HorizontalResolution::$320),
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Mode::VerticalResolution.with(GPU::VerticalResolution::$240),
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Mode::VideoMode.with(TVEncoding::NTSC),
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Mode::DisplayAreaColorDepth.with(GPU::DisplayAreaColorDepth::$15bit)
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).raw;
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}
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};
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static constexpr auto HorizontalResolution368 = Bit<uint32_t>(6);
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static constexpr auto VerticalInterlace = Bit<uint32_t>(5);
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static constexpr auto DisplayAreaColorDepth = BitRange<GPU::DisplayAreaColorDepth>::from_to(4, 4);
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static constexpr auto VideoMode = BitRange<TVEncoding>::from_to(3, 3);
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static constexpr auto VerticalResolution = BitRange<GPU::VerticalResolution>::from_to(2, 2);
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static constexpr auto HorizontalResolution = BitRange<GPU::HorizontalResolution>::from_to(0, 1);
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static void configurate() {
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static constexpr uint16_t FirstVisiblePixelH = 0x260;
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static constexpr uint32_t PAL() {
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return ComplexBitMap<uint32_t>::with(
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DisplayMode::HorizontalResolution.with(GPU::HorizontalResolution::$320),
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DisplayMode::VerticalResolution.with(GPU::VerticalResolution::$240),
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DisplayMode::VideoMode.with(TVEncoding::PAL),
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DisplayMode::DisplayAreaColorDepth.with(GPU::DisplayAreaColorDepth::$15bit)
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).raw;
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#ifdef JABYENGINE_PAL
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static constexpr uint16_t FirstVisiblePixelV = 0xA3;
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GP1.write(Command::GP1::DisplayMode(Mode::PAL()));
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GPU::Display::set_offset(FirstVisiblePixelH, FirstVisiblePixelV);
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#else
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static constexpr uint16_t FirstVisiblePixelV = 0x88;
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GP1.write(Command::GP1::DisplayMode(Mode::NTSC()));
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GPU::Display::set_offset(FirstVisiblePixelH, FirstVisiblePixelV);
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#endif
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}
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};
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}
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static void quick_fill_fast(const Color24& color, const PositionU16& pos, const SizeU16& size) {
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GP0.write(Command::GP0::QuickFill(color));
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@ -17,7 +17,7 @@ namespace GPU {
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void setup() {
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GP1.write(Command::GP1::Reset());
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GP1.write(Command::GP1::DisplayMode(DisplayMode::PAL()));
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Display::configurate();
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quick_fill_fast(Color24::Black(), PositionU16(0, 0), SizeU16(640, 480));
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}
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@ -1,5 +1,16 @@
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#include <PSX/GPU/GPU.hpp>
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namespace GPU {
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namespace Display {
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#ifdef JABYENGINE_PAL
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static constexpr uint16_t ScanlinesV = 288;
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#else
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static constexpr uint16_t ScanlinesV = 240;
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#endif //JABYENGINE_PAL
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void set_offset(uint16_t x, uint16_t y) {
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GP1.write(Command::GP1::HorizontalDisplayRange(x, (x + Display::Width*8)));
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GP1.write(Command::GP1::VerticalDisplayRange(y - (ScanlinesV/2), y + (ScanlinesV/2)));
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}
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}
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}
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