Convert Configurations to function based for overrides
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@@ -1,23 +1,33 @@
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#pragma once
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#include <PSX/GPU/gpu_types.hpp>
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#if __has_include(<jabyengine_custom_config.hpp>)
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#include <jabyengine_custom_config.hpp>
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#else
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#include "GPU/gpu_types.hpp"
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namespace JabyEngine {
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struct DefaultConfiguration {
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struct BIOSFont {
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static constexpr GPU::PositionU16 texture_load_pos() {
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return GPU::PositionU16::create(320, 256);
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}
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namespace JabyEngine {
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#define TEST_STR "Planschbecken sind default"
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struct Configuration {
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struct BIOSFont {
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static constexpr auto TextureLoadPos = GPU::PositionU16::create(320, 256);
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static constexpr auto CLUTLoadPos = GPU::PositionU16::create(320, 511);
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};
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struct Periphery {
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static constexpr bool IncludePortB = false;
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static constexpr bool UseMultiTap = false;
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};
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static constexpr GPU::PositionU16 CLUT_load_pos() {
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return GPU::PositionU16::create(320, 511);
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}
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};
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}
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#endif // has jabyengine_custom_config
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struct Periphery {
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static constexpr bool include_portB() {
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return false;
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}
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static constexpr bool use_multi_tap(){
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return false;
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}
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};
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};
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#if __has_include(<jabyengine_custom_config.hpp>)
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#include <jabyengine_custom_config.hpp>
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#else
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#define TEST_STR "Planschbecken sind default"
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using Configuration = DefaultConfiguration;
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#endif // has jabyengine_custom_config
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}
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