Change to object orientated design
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@@ -2,15 +2,29 @@
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#include "Type/types.hpp"
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namespace JabyEngine {
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struct FontWriter {
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struct Cursor {
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GPU::PositionI16 pos;
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class FontWriter {
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private:
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GPU::TexPage::Linked tex_page;
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FontBufferInfo prim_buffer;
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FontPrimitive* cur_primitive;
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void write(const char* str);
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};
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void setup(const FontBufferInfo& buffer_info, const SimpleTIM& vram_dst, const GPU::SizeI16& font_size);
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static void setup(const FontBufferInfo& buffer_info, const SimpleTIM& vram_dst, const FontInfo& font_info);
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static Cursor start(const GPU::PositionI16& pos);
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static void render();
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public:
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static constexpr FontWriter empty() {
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FontWriter instance;
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instance.tex_page = {0};
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instance.prim_buffer = FontBufferInfo::empty();
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instance.cur_primitive = nullptr;
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return instance;
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}
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void setup(const FontBufferInfo& buffer_info, const SimpleTIM& vram_dst, const FontInfo& font_info) {
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FontWriter::setup(buffer_info, vram_dst, Make::SizeI16(font_info.FontSize.width, font_info.FontSize.height));
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}
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void write(GPU::PositionI16 pos, const char* str);
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void render();
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};
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}
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