Rename include folder to internal-include for easier destinguishing with the JabyEngine include folder

This commit is contained in:
Jaby 2023-03-26 14:19:48 +02:00
parent 9b27ad6200
commit 932824a68f
14 changed files with 12 additions and 12 deletions

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@ -1,4 +1,4 @@
#include "../../../include/BootLoader/boot_loader.hpp" #include "../../../internal-include/BootLoader/boot_loader.hpp"
#include <stdio.h> #include <stdio.h>
#include <PSX/File/Processor/cd_file_processor.hpp> #include <PSX/File/Processor/cd_file_processor.hpp>

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@ -1,4 +1,4 @@
#include "../../../include/BootLoader/boot_loader.hpp" #include "../../../internal-include/BootLoader/boot_loader.hpp"
#include <stdio.h> #include <stdio.h>
namespace JabyEngine { namespace JabyEngine {

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@ -1,5 +1,5 @@
#include "../../include/BootLoader/boot_loader.hpp" #include "../../internal-include/BootLoader/boot_loader.hpp"
#include "../../include/CD/cd_internal.hpp" #include "../../internal-include/CD/cd_internal.hpp"
#include <PSX/System/IOPorts/interrupt_io.hpp> #include <PSX/System/IOPorts/interrupt_io.hpp>
#include <PSX/System/IOPorts/memory_io.hpp> #include <PSX/System/IOPorts/memory_io.hpp>
#include <PSX/System/syscalls.h> #include <PSX/System/syscalls.h>

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@ -1,4 +1,4 @@
#include "../../include/GPU/gpu_internal.hpp" #include "../../internal-include/GPU/gpu_internal.hpp"
#include <PSX/File/Processor/file_processor.hpp> #include <PSX/File/Processor/file_processor.hpp>
#include <PSX/Auxiliary/lz4_decompressor.hpp> #include <PSX/Auxiliary/lz4_decompressor.hpp>
#include <PSX/GPU/gpu.hpp> #include <PSX/GPU/gpu.hpp>

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@ -1,4 +1,4 @@
#include "BootLoader/boot_loader.hpp" #include "../../internal-include/BootLoader/boot_loader.hpp"
#include <PSX/System/IOPorts/dMa_io.hpp> #include <PSX/System/IOPorts/dMa_io.hpp>
// 2x For setup timing // 2x For setup timing

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@ -1,4 +1,4 @@
#include "../../include/CD/cd_internal.hpp" #include "../../internal-include/CD/cd_internal.hpp"
#include <PSX/System/IOPorts/interrupt_io.hpp> #include <PSX/System/IOPorts/interrupt_io.hpp>
#include <PSX/System/syscalls.h> #include <PSX/System/syscalls.h>

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@ -1,5 +1,5 @@
#include "../../../internal-include/CD/cd_internal.hpp"
#include <PSX/File/Processor/cd_file_processor.hpp> #include <PSX/File/Processor/cd_file_processor.hpp>
#include <CD/cd_internal.hpp>
#include <stdio.h> #include <stdio.h>
namespace JabyEngine { namespace JabyEngine {

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@ -1,4 +1,4 @@
#include "../../../include/GPU/gpu_internal.hpp" #include "../../../internal-include/GPU/gpu_internal.hpp"
#include "simplehelper.hpp" #include "simplehelper.hpp"
#include <limits.h> #include <limits.h>
#include <stdio.h> #include <stdio.h>

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@ -1,4 +1,4 @@
#include "../include/GPU/gpu_internal.hpp" #include "../../internal-include/GPU/gpu_internal.hpp"
namespace JabyEngine { namespace JabyEngine {
namespace GPU { namespace GPU {

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@ -1,4 +1,4 @@
#include "../include/BootLoader/boot_loader.hpp" #include "../internal-include/BootLoader/boot_loader.hpp"
#include <stdio.h> #include <stdio.h>
namespace JabyEngine { namespace JabyEngine {
@ -10,7 +10,7 @@ namespace JabyEngine {
void start() { void start() {
NextRoutine next_routine = JabyEngine::NextRoutine::from(boot::Start::setup); NextRoutine next_routine = JabyEngine::NextRoutine::from(boot::Start::setup);
printf("Starting Planschbecken Version 0 0x%p\n", next_routine.value); printf("Starting Planschbecken 0x%p\n", next_routine.value);
while(true) { while(true) {
if(next_routine.is_null()) { if(next_routine.is_null()) {
break; break;