Rename include folder to internal-include for easier destinguishing with the JabyEngine include folder
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9b27ad6200
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#include "../../../include/BootLoader/boot_loader.hpp"
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#include "../../../internal-include/BootLoader/boot_loader.hpp"
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#include <stdio.h>
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#include <stdio.h>
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#include <PSX/File/Processor/cd_file_processor.hpp>
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#include <PSX/File/Processor/cd_file_processor.hpp>
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#include "../../../include/BootLoader/boot_loader.hpp"
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#include "../../../internal-include/BootLoader/boot_loader.hpp"
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#include <stdio.h>
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#include <stdio.h>
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namespace JabyEngine {
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namespace JabyEngine {
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#include "../../include/BootLoader/boot_loader.hpp"
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#include "../../internal-include/BootLoader/boot_loader.hpp"
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#include "../../include/CD/cd_internal.hpp"
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#include "../../internal-include/CD/cd_internal.hpp"
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#include <PSX/System/IOPorts/interrupt_io.hpp>
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#include <PSX/System/IOPorts/interrupt_io.hpp>
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#include <PSX/System/IOPorts/memory_io.hpp>
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#include <PSX/System/IOPorts/memory_io.hpp>
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#include <PSX/System/syscalls.h>
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#include <PSX/System/syscalls.h>
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#include "../../include/GPU/gpu_internal.hpp"
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#include "../../internal-include/GPU/gpu_internal.hpp"
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#include <PSX/File/Processor/file_processor.hpp>
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#include <PSX/File/Processor/file_processor.hpp>
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#include <PSX/Auxiliary/lz4_decompressor.hpp>
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#include <PSX/Auxiliary/lz4_decompressor.hpp>
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/GPU/gpu.hpp>
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#include "BootLoader/boot_loader.hpp"
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#include "../../internal-include/BootLoader/boot_loader.hpp"
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#include <PSX/System/IOPorts/dMa_io.hpp>
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#include <PSX/System/IOPorts/dMa_io.hpp>
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// 2x For setup timing
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// 2x For setup timing
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#include "../../include/CD/cd_internal.hpp"
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#include "../../internal-include/CD/cd_internal.hpp"
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#include <PSX/System/IOPorts/interrupt_io.hpp>
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#include <PSX/System/IOPorts/interrupt_io.hpp>
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#include <PSX/System/syscalls.h>
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#include <PSX/System/syscalls.h>
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#include "../../../internal-include/CD/cd_internal.hpp"
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#include <PSX/File/Processor/cd_file_processor.hpp>
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#include <PSX/File/Processor/cd_file_processor.hpp>
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#include <CD/cd_internal.hpp>
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#include <stdio.h>
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#include <stdio.h>
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namespace JabyEngine {
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namespace JabyEngine {
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#include "../../../include/GPU/gpu_internal.hpp"
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#include "../../../internal-include/GPU/gpu_internal.hpp"
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#include "simplehelper.hpp"
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#include "simplehelper.hpp"
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#include <limits.h>
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#include <limits.h>
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#include <stdio.h>
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#include <stdio.h>
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#include "../include/GPU/gpu_internal.hpp"
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#include "../../internal-include/GPU/gpu_internal.hpp"
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namespace JabyEngine {
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namespace JabyEngine {
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namespace GPU {
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namespace GPU {
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#include "../include/BootLoader/boot_loader.hpp"
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#include "../internal-include/BootLoader/boot_loader.hpp"
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#include <stdio.h>
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#include <stdio.h>
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namespace JabyEngine {
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namespace JabyEngine {
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@ -10,7 +10,7 @@ namespace JabyEngine {
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void start() {
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void start() {
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NextRoutine next_routine = JabyEngine::NextRoutine::from(boot::Start::setup);
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NextRoutine next_routine = JabyEngine::NextRoutine::from(boot::Start::setup);
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printf("Starting Planschbecken Version 0 0x%p\n", next_routine.value);
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printf("Starting Planschbecken 0x%p\n", next_routine.value);
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while(true) {
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while(true) {
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if(next_routine.is_null()) {
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if(next_routine.is_null()) {
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break;
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break;
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