Create BIOS Info Overlay
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parent
1ae51f9aa4
commit
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@ -1,5 +1,8 @@
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{
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"slot_0": {
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"bios_info": {
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"pattern": "bin/*/src/Overlay/BIOSInfo/*.o"
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},
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"controller_tests": {
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"pattern": "bin/*/src/Overlay/ControllerTest/*.o"
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},
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@ -20,6 +20,7 @@ namespace Assets {
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}
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namespace Overlay {
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void load_bios_info();
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void load_controller_test();
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void load_gpu_test();
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void load_gte_test();
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@ -0,0 +1,38 @@
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#include "../../../include/asset_mgr.hpp"
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#include "../../../include/shared.hpp"
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#include <PSX/Periphery/periphery.hpp>
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#include <stdio.h>
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namespace BIOSInfo {
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using namespace JabyEngine;
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static void setup() {
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Shared::back_menu.reset();
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printf("Planschbecken!\n");
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}
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static bool update_or_exit() {
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Periphery::query_controller();
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if(Shared::back_menu.update(Make::PositionI16(0, GPU::Display::Height - 32))) {
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return true;
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}
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return false;
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}
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static void render() {
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Shared::back_menu.render();
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}
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void main() {
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setup();
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while(true) {
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if(update_or_exit()) {
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break;
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}
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GPU::swap_buffers_vsync(1);
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render();
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}
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}
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}
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@ -1,6 +1,10 @@
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#pragma once
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#include <PSX/File/cd_file_types.hpp>
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namespace BIOSInfo {
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void main();
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}
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namespace ControllerTest {
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extern const volatile JabyEngine::AutoLBAEntry lba[];
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extern JabyEngine::CDFile Assets[1];
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@ -36,6 +36,7 @@ static const Menu::SimpleMenu::Entry MenuEntries[] = {
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{"GTE Test"},
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{"Font Cycler"},
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{"Screen Center"},
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{"BIOS Information"}
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};
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static const auto doener_fish = Make::SPRT(
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@ -94,6 +95,11 @@ static void setup() {
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state_changer.asset_load = Assets::Overlay::load_screen_center;
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state_changer.main = ScreenCenter::main;
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break;
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case 5:
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state_changer.asset_load = Assets::Overlay::load_bios_info;
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state_changer.main = BIOSInfo::main;
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break;
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}
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},MenuEntries);
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}
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@ -5,6 +5,7 @@
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#include <PSX/AutoLBA/auto_lba_declaration.hpp>
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#include <stdio.h>
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extern "C" uint32_t __bios_info_start;
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extern "C" uint32_t __controller_tests_start;
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extern "C" uint32_t __gpu_tests_start;
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extern "C" uint32_t __screen_center_start;
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@ -14,6 +15,7 @@ namespace Assets {
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__jabyengine_start_lba_request
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__jabyengine_request_lba_for(PACO, "ASSETS/MAIN/PACO.BIN"),
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__jabyengine_request_lba_for(DFISH, "ASSETS/MAIN/DFISH.BIN"),
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__jabyengine_request_lba_for(BIOS_INFO_OVL, "BIO.BIN"),
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__jabyengine_request_lba_for(GPU_TEST_OVL, "GTO.BIN"),
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__jabyengine_request_lba_for(GTE_TEST_OVL, "GTE.BIN"),
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__jabyengine_request_lba_for(CONT_TEST_OVL, "CTO.BIN"),
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@ -63,7 +65,16 @@ namespace Assets {
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}
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namespace Overlay {
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// All these loadings can be done by one function taking the LBA of ther overlay, the new LBA and the new Asset array
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// TODO: All these loadings can be done by one function taking the LBA of ther overlay, the new LBA and the new Asset array
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void load_bios_info() {
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const CDFile Files[] = {
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CDFileBuilder::overlay(LBA::BIOS_INFO_OVL, &__bios_info_start)
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};
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::Assets::load(lba, Files);
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}
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void load_controller_test() {
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const CDFile Files[] = {
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CDFileBuilder::overlay(LBA::CONT_TEST_OVL, &__controller_tests_start)
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@ -6,6 +6,7 @@
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<Track>
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<File name = "SYSTEM.CNF">System.cnf.subst</File>
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<Main name = "%PSX_BOOT_FILE%" lba_source = "../application/src/asset_mgr.cpp">../application/bin/%PSX_TV_FORMAT%/PSX-release/PoolBox.psexe</Main>
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<Overlay name = "BIO.BIN">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.bios_info</Overlay>
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<Overlay name = "CTO.BIN" lba_source = "../application/src/Overlay/ControllerTest/controller_test_assets.cpp">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.controller_tests</Overlay>
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<Overlay name = "GTO.BIN" lba_source = "../application/src/Overlay/GPUTest/gpu_test_assets.cpp">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.gpu_tests</Overlay>
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<Overlay name = "GTE.BIN">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.gte_tests</Overlay>
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