Remove primitive support types constructor
This commit is contained in:
@@ -24,7 +24,7 @@ namespace FontWriter {
|
||||
for(auto& single_char : this->text_buffer) {
|
||||
single_char.set_link_identitiy();
|
||||
single_char->set_identitiy();
|
||||
single_char->clut = GPU::PageClut(Assets::FontTIM.get_clut_x(), Assets::FontTIM.get_clut_y());
|
||||
single_char->clut = GPU::PageClut::create(Assets::FontTIM.get_clut_x(), Assets::FontTIM.get_clut_y());
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -26,7 +26,7 @@ namespace object {
|
||||
sprite(GPU::SPRT::create(
|
||||
#pragma GCC warning "This pic used to be 122px (file size) and every tool would except it - however the display would be corrupt"
|
||||
GPU::AreaI16({0, 100}, {120, 128}),
|
||||
GPU::PagePositionClut({0, 0}, GPU::PageClut(TIM.get_clut_x(), TIM.get_clut_y())),
|
||||
GPU::PagePositionClut({0, 0}, GPU::PageClut::create(TIM.get_clut_x(), TIM.get_clut_y())),
|
||||
GPU::Color24::Blue()).linked()),
|
||||
timer(),
|
||||
color_idx(0) {}
|
||||
|
@@ -16,13 +16,13 @@ using namespace JabyEngine;
|
||||
// Some default values for the objects
|
||||
static constexpr auto TriangleColor = GPU::Color24(0x0, 0xFF, 0xFF);
|
||||
static constexpr auto TriangleArea = GPU::AreaI16({0, 0}, {64, 64});
|
||||
static constexpr auto TriangleTPage = GPU::TPage(320, 0, GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit);
|
||||
static constexpr auto TriangleClut = GPU::PageClut(320, 511);
|
||||
static constexpr auto TriangleTPage = GPU::TPage::create(320, 0, GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit);
|
||||
static constexpr auto TriangleClut = GPU::PageClut::create(320, 511);
|
||||
|
||||
static constexpr auto RectangleColor = GPU::Color24(0x80, 0x80, 0xFF);
|
||||
static constexpr auto RectangleArea = GPU::AreaI16({0, TriangleArea.size.height}, {80, 80});
|
||||
static constexpr auto RectangleTPage = GPU::TPage(320, 256, GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit);
|
||||
static constexpr auto RectangleClut = GPU::PageClut(320, 510);
|
||||
static constexpr auto RectangleTPage = GPU::TPage::create(320, 256, GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit);
|
||||
static constexpr auto RectangleClut = GPU::PageClut::create(320, 510);
|
||||
|
||||
static constexpr auto LineColor = GPU::Color24(0xFF, 0x0, 0x0);
|
||||
|
||||
|
Reference in New Issue
Block a user