Clear up load test button combination and display of audio playback type

This commit is contained in:
Jaby 2024-07-30 15:40:44 -05:00
parent f749d62e6d
commit b079ed1aa8
1 changed files with 19 additions and 17 deletions

View File

@ -132,13 +132,6 @@ static void setup() {
// Use this size for the doener fish state? // Use this size for the doener fish state?
// doener_fish.set_rect_size_fast(Make::SizeI16(64, 32)); // doener_fish.set_rect_size_fast(Make::SizeI16(64, 32));
const auto& controller = Periphery::get_primary_controller_as<JabyEngine::Periphery::GenericController>();
// With this approach we can default load_test to true for debugging reasons
if(controller.is_connected()) {
// TODO: Make this work on the PS3
Shared::load_test = controller.button.is_down(DigitalButton::R2) && controller.button.is_down(DigitalButton::L2);
}
Assets::Main::load(); Assets::Main::load();
FontWriter::setup(); FontWriter::setup();
paco.setup(); paco.setup();
@ -191,16 +184,23 @@ namespace NormalScene {
Periphery::query_controller(); Periphery::query_controller();
const auto& controller = Periphery::get_primary_controller_as<JabyEngine::Periphery::GenericController>(); const auto& controller = Periphery::get_primary_controller_as<JabyEngine::Periphery::GenericController>();
if(controller.button.went_down(DigitalButton::SEL)) { if(controller.is_connected()) {
cd_player.change_audio(); if(controller.button.went_down(DigitalButton::SEL)) {
} cd_player.change_audio();
}
if(controller.button.went_down(DigitalButton::R1)) { if(controller.button.went_down(DigitalButton::R1)) {
cd_player.change_channel(1); cd_player.change_channel(1);
} }
if(controller.button.went_down(DigitalButton::L1)) { if(controller.button.went_down(DigitalButton::L1)) {
cd_player.change_channel(-1); cd_player.change_channel(-1);
}
// Trigger load test
if(controller.button.is_down(DigitalButton::R2) && controller.button.is_down(DigitalButton::L2) && controller.button.is_down(DigitalButton::ST)) {
Shared::load_test = true;
}
} }
auto cursor = FontWriter::update(Make::PositionI16((GPU::Display::Width-TitleLength)/2, 16)); auto cursor = FontWriter::update(Make::PositionI16((GPU::Display::Width-TitleLength)/2, 16));
@ -210,12 +210,14 @@ namespace NormalScene {
FontWriter::new_font_writer.write(cursor.change_position(Make::PositionI16((GPU::Display::Width-VersionLength)/2, 16 + DefaultFont::Info.get_kern_size().height)), Version, GPU::Color24::Green(0xD0), &FontWriter::wiggle); FontWriter::new_font_writer.write(cursor.change_position(Make::PositionI16((GPU::Display::Width-VersionLength)/2, 16 + DefaultFont::Info.get_kern_size().height)), Version, GPU::Color24::Green(0xD0), &FontWriter::wiggle);
menu.update(FontWriter::bios_font_writer, cursor, Make::PositionI16(8, 64)); menu.update(FontWriter::bios_font_writer, cursor, Make::PositionI16(8, 64));
cursor.change_position(Make::PositionI16(doener_fish.position.x + doener_fish.size.width, GPU::Display::Height - 32));
FontWriter::bios_font_writer.write(cursor, "Audio:\n%s", cd_player.is_xa ? "CD-XA" : "CD-DA");
if(Shared::load_test) { if(Shared::load_test) {
// Force state change if we are in the load_test state // Force state change if we are in the load_test state
state_changer.asset_load = Assets::Overlay::load_large_gpu_test; state_changer.asset_load = Assets::Overlay::load_large_gpu_test;
state_changer.main = GPUTest::main; state_changer.main = GPUTest::main;
} }
} }
static void render() { static void render() {
@ -265,7 +267,7 @@ namespace LoadingScene {
} }
void main() { void main() {
Periphery::query_controller(); const auto& controller = Periphery::get_primary_controller_as<JabyEngine::Periphery::GenericController>();
setup(); setup();
while(true) { while(true) {