Update assets
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@@ -206,8 +206,8 @@ namespace NormalScene {
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FontWriter::new_font_writer.write(cursor.change_position(Make::PositionI16((GPU::Display::Width-VersionLength)/2, 16 + DefaultFont::Info.get_kern_size().height)), Version, GPU::Color24::Green(0xD0), &FontWriter::wiggle);
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menu.update(FontWriter::bios_font_writer, cursor, Make::PositionI16(8, 64));
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cursor.change_position(Make::PositionI16(doener_fish.position.x + doener_fish.size.width, GPU::Display::Height - 32));
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FontWriter::bios_font_writer.write(cursor, "Audio:\n%s", cd_player.is_xa ? "CD-XA" : "CD-DA");
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cursor.change_position(Make::PositionI16(doener_fish.position.x + doener_fish.size.width, GPU::Display::Height - 48));
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FontWriter::bios_font_writer.write(cursor, "Audio:\n%s\n(SEL/R1/R2)", cd_player.is_xa ? "CD-XA" : "CD-DA");
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if(Shared::load_test) {
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// Force state change if we are in the load_test state
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