New wiggle approach
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@@ -11,6 +11,15 @@ namespace JabyEngine {
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GPU::SizeU16 font_size;
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};
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struct State {
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GPU::PositionI16 pos;
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uint8_t wiggle_count;
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static constexpr State create(GPU::PositionI16 pos, uint8_t wiggle_count = 0) {
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return State{.pos = pos, .wiggle_count = wiggle_count};
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}
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};
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struct FontBufferInfo {
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FontPrimitive* double_buffer[2];
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size_t single_buffer_length;
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@@ -24,4 +33,15 @@ namespace JabyEngine {
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return FontBufferInfo{.double_buffer = {buffer[0], buffer[1]}, .single_buffer_length = N};
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}
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};
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using Wiggle = GPU::PositionI8[8];
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/*struct Wiggle {
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GPU::PositionI8 offset[8];
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uint8_t count;
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GPU::PositionI8 next() {
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return this->offset[(this->count++)&0x7];
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}
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};*/
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}
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@@ -24,7 +24,7 @@ namespace JabyEngine {
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FontWriter::setup(buffer_info, vram_dst, Make::SizeI16(font_info.font_size.width, font_info.font_size.height));
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}
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GPU::PositionI16 write(GPU::PositionI16 pos, const char* str, GPU::Color24 color = GPU::Color24::Grey(), uint8_t wiggle_count = 0);
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void render();
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void write(State& state, const char* str, GPU::Color24 color = GPU::Color24::Grey(), Wiggle* wiggle = nullptr);
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void render();
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};
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}
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@@ -4,8 +4,6 @@
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#include <stdio.h>
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namespace JabyEngine {
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static constexpr int8_t WiggleValues[] = {0, 3, 5, 1, -2, -5, -4, 1};//{0, 2, 6, 2, 0, -2, -6, -2};
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void FontWriter :: setup(const FontBufferInfo& buffer_info, const SimpleTIM& vram_dst, const GPU::SizeI16& font_size) {
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this->prim_buffer = buffer_info;
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this->tex_page = Make::TexPage(vram_dst.get_texture_position(), GPU::TexturePageColor::$4bit).linked();
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@@ -21,37 +19,38 @@ namespace JabyEngine {
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}
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}
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GPU::PositionI16 FontWriter :: write(GPU::PositionI16 pos, const char* str, GPU::Color24 color, uint8_t wiggle_count) {
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void FontWriter :: write(State& state, const char* str, GPU::Color24 color, Wiggle* wiggle) {
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const auto* primitive_end = &this->prim_buffer.double_buffer[GPU::Display::current_id][this->prim_buffer.single_buffer_length];
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const auto font_size = this->prim_buffer.double_buffer[0][0]->size;
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const auto row_count = 256/font_size.width;
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const auto old_x = pos.x;
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const auto old_x = state.pos.x;
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while(this->cur_primitive < primitive_end && *str != '\0') {
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const auto cur_char = *str++;
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if(cur_char == '\n') {
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pos.x = old_x;
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pos.y += font_size.height;
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state.pos.x = old_x;
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state.pos.y += font_size.height;
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continue;
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}
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if(cur_char == ' ') {
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pos.x += font_size.width;
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state.pos.x += font_size.width;
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continue;
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}
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auto& primitive = *this->cur_primitive++;
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primitive->position = pos;
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primitive->position.move(0, -WiggleValues[wiggle_count&0b111]);
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primitive->position = state.pos;
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if(wiggle) {
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const auto [off_x, off_y] = (*wiggle)[(state.wiggle_count++)&0x7];
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primitive->position.move(off_x, off_y);
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}
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primitive->tex_offset = GPU::PageOffset::from_tile_id(cur_char - '!', row_count, font_size);
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primitive->color = color;
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primitive.concat(*this->cur_primitive);
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pos.move(primitive->size.width, 0);
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wiggle_count++;
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state.pos.move(primitive->size.width, 0);
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}
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return pos;
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}
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void FontWriter :: render() {
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