New wiggle approach
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@@ -24,7 +24,7 @@ namespace JabyEngine {
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FontWriter::setup(buffer_info, vram_dst, Make::SizeI16(font_info.font_size.width, font_info.font_size.height));
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}
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GPU::PositionI16 write(GPU::PositionI16 pos, const char* str, GPU::Color24 color = GPU::Color24::Grey(), uint8_t wiggle_count = 0);
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void render();
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void write(State& state, const char* str, GPU::Color24 color = GPU::Color24::Grey(), Wiggle* wiggle = nullptr);
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void render();
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};
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}
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