Improve UI
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5f0e8a9212
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@ -105,9 +105,12 @@ namespace ScreenCenter {
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static const auto handle_button = [](ButtonPulser& button_pulse, GenericButton button, int16_t &dst, const int16_t mlp) {
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switch(button_pulse.check(button)) {
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case ButtonPulser::State::WentDown:
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case ButtonPulser::State::Pulse:
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dst += (1*mlp);
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break;
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case ButtonPulser::State::Pulse:
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dst += (2*mlp);
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break;
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}
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};
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@ -125,10 +128,10 @@ namespace ScreenCenter {
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handle_button(button_pulse[2], GenericButton::Up, offset_y, -1);
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handle_button(button_pulse[3], GenericButton::Down, offset_y, 1);
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auto cursor = FontWriter::update(CenterPoint);
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FontWriter::bios_font_writer.write(cursor, ModeStr, TVModeStr);
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FontWriter::bios_font_writer.write(cursor, FormularStr);
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FontWriter::bios_font_writer.write(cursor, OffsetStr, offset_x, offset_y);
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auto cursor = FontWriter::update(CenterPoint.move(-offset_x, -offset_y));
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FontWriter::bios_font_writer.write(cursor, ModeStr, GPU::Color24::White(), TVModeStr);
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FontWriter::bios_font_writer.write(cursor, FormularStr, GPU::Color24::White());
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FontWriter::bios_font_writer.write(cursor, OffsetStr, GPU::Color24::White(), offset_x, offset_y);
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PSYQ::set_offset(offset_x, offset_y);
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}
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@ -161,7 +164,6 @@ namespace ScreenCenter {
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}
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void main() {
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printf("BlubbBlubbBlubbBlubb\n");
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setup();
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while(true) {
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