Fix wrong color bit range
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@@ -30,7 +30,7 @@ namespace GPU {
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}
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static constexpr Color24 Green() {
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return Color24(0x0, 0x0, 0xFF);
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return Color24(0x0, 0xFF, 0x0);
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}
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static constexpr Color24 Blue() {
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@@ -41,8 +41,8 @@ namespace GPU {
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class Color {
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private:
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static constexpr auto RedRange = BitRange<uint16_t>::from_to(0, 4);
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static constexpr auto BlueRange = BitRange<uint16_t>::from_to(5, 9);
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static constexpr auto GreenRange = BitRange<uint16_t>::from_to(10, 14);
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static constexpr auto GreenRange = BitRange<uint16_t>::from_to(5, 9);
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static constexpr auto BlueRange = BitRange<uint16_t>::from_to(10, 14);
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static constexpr auto SemiTransperancyBit = Bit<uint16_t>(15);
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ComplexBitMap<uint16_t> value = {0};
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