Port GPU IOs
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@@ -8,50 +8,18 @@ namespace JabyEngine {
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namespace GPU {
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namespace internal {
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struct Screen {
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struct Mode {
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enum struct TVEncoding {
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NTSC = 0,
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PAL = 1,
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};
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static constexpr auto HorizontalResolution368 = Bit<uint32_t>(6);
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static constexpr auto VerticalInterlace = Bit<uint32_t>(5);
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static constexpr auto DisplayAreaColorDepth = BitRange<GPU_IO::DisplayAreaColorDepth>::from_to(4, 4);
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static constexpr auto VideoMode = BitRange<TVEncoding>::from_to(3, 3);
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static constexpr auto VerticalResolution = BitRange<GPU_IO::VerticalResolution>::from_to(2, 2);
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static constexpr auto HorizontalResolution = BitRange<GPU_IO::HorizontalResolution>::from_to(0, 1);
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static constexpr uint32_t PAL() {
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return ComplexBitMap<uint32_t>::with(
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Mode::HorizontalResolution.with(GPU_IO::HorizontalResolution::$320),
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Mode::VerticalResolution.with(GPU_IO::VerticalResolution::$240),
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Mode::VideoMode.with(TVEncoding::PAL),
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Mode::DisplayAreaColorDepth.with(GPU_IO::DisplayAreaColorDepth::$15bit)
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).raw;
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}
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static constexpr uint32_t NTSC() {
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return ComplexBitMap<uint32_t>::with(
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Mode::HorizontalResolution.with(GPU_IO::HorizontalResolution::$320),
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Mode::VerticalResolution.with(GPU_IO::VerticalResolution::$240),
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Mode::VideoMode.with(TVEncoding::NTSC),
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Mode::DisplayAreaColorDepth.with(GPU_IO::DisplayAreaColorDepth::$15bit)
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).raw;
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}
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};
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static void configurate() {
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static constexpr uint16_t FirstVisiblePixelH = 0x260;
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#ifdef JABYENGINE_PAL
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static constexpr uint16_t FirstVisiblePixelV = 0xA3;
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GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayMode(Mode::PAL()));
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GPU_IO::GP1 = *GPU_IO::Command::DisplayMode(GPU_IO::DisplayMode_t::PAL());
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GPU::Screen::set_offset(0, 0);
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#else
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static constexpr uint16_t FirstVisiblePixelV = 0x88;
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GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayMode(Mode::NTSC()));
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GPU_IO::GP1 = *GPU_IO::Command::DisplayMode(GPU_IO::DisplayMode_t::NTSC());
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GPU::Screen::set_offset(0, 5); //< Random values
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#endif
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}
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@@ -60,22 +28,22 @@ namespace JabyEngine {
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};
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static void set_draw_area(uint16_t x, uint16_t y) {
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GPU_IO::GP0.write(GPU_IO::Command::GP0::DrawAreaTopLeft(x, y));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::DrawAreaBottomRight((x + Display::Width), (y + Display::Height)));
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GPU_IO::GP0 = *GPU_IO::Command::DrawAreaTopLeft(x, y);
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GPU_IO::GP0 = *GPU_IO::Command::DrawAreaBottomRight((x + Display::Width), (y + Display::Height));
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}
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static void quick_fill_fast(const Color24& color, const PositionU16& pos, const SizeU16& size) {
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GPU_IO::GP0.write(GPU_IO::Command::GP0::QuickFill(color));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::TopLeftPosition(pos.x, pos.y));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::WidthHeight(size.width, size.height));
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GPU_IO::GP0 = *GPU_IO::Command::QuickFill(color);
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GPU_IO::GP0 = *GPU_IO::Command::TopLeftPosition(pos.x, pos.y);
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GPU_IO::GP0 = *GPU_IO::Command::WidthHeight(size.width, size.height);
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}
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static void reset_cmd_buffer() {
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GPU_IO::GP1.write(GPU_IO::Command::GP1::ResetCMDBufer());
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GPU_IO::GP1 = *GPU_IO::Command::ResetCMDBufer();
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}
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static void wait_ready_for_CMD() {
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while(!GPU_IO::GPUSTAT.read().is(GPU_IO::GPUStatusRegister::GP0ReadyForCMD));
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while(!GPU_IO::GPUSTAT.is_set(GPU_IO::GPUSTAT_t::GP0ReadyForCMD));
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}
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namespace DMA {
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@@ -88,9 +56,8 @@ namespace JabyEngine {
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}
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namespace Receive {
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static void prepare()
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{
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GPU_IO::GP1.write(GPU_IO::Command::GP1::DMADirection(GPU_IO::DMADirection::CPU2GPU));
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static void prepare() {
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GPU_IO::GP1 = *GPU_IO::Command::DMADirection(GPU_IO::DMADirection::CPU2GPU);
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reset_cmd_buffer();
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}
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@@ -100,9 +67,9 @@ namespace JabyEngine {
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static void set_dst(const PositionU16& position, const SizeU16& size) {
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wait_ready_for_CMD();
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GPU_IO::GP0.write(GPU_IO::Command::GP0::CPU2VRAM_Blitting());
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GPU_IO::GP0.write(GPU_IO::Command::GP0::TopLeftPosition(position.x, position.y));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::WidthHeight(size.width, size.height));
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GPU_IO::GP0 = *GPU_IO::Command::CPU2VRAM_Blitting();
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GPU_IO::GP0 = *GPU_IO::Command::TopLeftPosition(position.x, position.y);
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GPU_IO::GP0 = *GPU_IO::Command::WidthHeight(size.width, size.height);
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}
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static void start(uint16_t blockCount, uint16_t wordsPerBlock = 0x10) {
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@@ -49,7 +49,7 @@ namespace JabyEngine {
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}
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void setup() {
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GPU_IO::GP1.write(GPU_IO::Command::GP1::Reset());
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GPU_IO::GP1 = *GPU_IO::Command::Reset();
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internal::Screen::configurate();
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internal::Screen::exchange_buffer_and_display();
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@@ -16,7 +16,7 @@ namespace JabyEngine {
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void Screen :: exchange_buffer_and_display() {
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GPU::internal::set_draw_area(0, (Display::Height*PublicScreenClass::CurrentDisplayAreaID));
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PublicScreenClass::CurrentDisplayAreaID ^= 1;
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GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayArea(0, (Display::Height*PublicScreenClass::CurrentDisplayAreaID)));
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GPU_IO::GP1 = *GPU_IO::Command::DisplayArea(0, (Display::Height*PublicScreenClass::CurrentDisplayAreaID));
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}
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}
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@@ -25,13 +25,13 @@ namespace JabyEngine {
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x += 78;
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y += 43;
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GPU_IO::GP1.write(GPU_IO::Command::GP1::HorizontalDisplayRange((x << 3), (x + Display::Width) << 3));
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GPU_IO::GP1.write(GPU_IO::Command::GP1::VerticalDisplayRange(y, y + Display::Height));
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GPU_IO::GP1 = *GPU_IO::Command::HorizontalDisplayRange((x << 3), (x + Display::Width) << 3);
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GPU_IO::GP1 = *GPU_IO::Command::VerticalDisplayRange(y, y + Display::Height);
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}
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#else
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void Screen :: set_offset(uint16_t x, uint16_t y) {
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GP1.write(Command::GP1::HorizontalDisplayRange(x, (x + Display::Width*8)));
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GP1.write(Command::GP1::VerticalDisplayRange(y - (ScanlinesV/2), y + (ScanlinesV/2)));
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GPU_IO::GP1 = *GPU_IO::Command::HorizontalDisplayRange(x, (x + Display::Width*8));
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GPU_IO::GP1 = *GPU_IO::Command::VerticalDisplayRange(y - (ScanlinesV/2), y + (ScanlinesV/2));
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}
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#endif //USE_NO$PSX
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}
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