Adjust with PSYQ logic

This commit is contained in:
Jaby 2024-01-15 20:21:26 -05:00
parent df75784ba7
commit bd1c662315
1 changed files with 125 additions and 3 deletions

View File

@ -1,16 +1,139 @@
#include "../../../include/shared.hpp"
#include "include/frame.hpp"
#include <FontWriter/fonts.hpp>
#include <PSX/GPU/gpu.hpp>
#include <PSX/Periphery/periphery.hpp>
#include <PSX/Timer/frame_timer.hpp>
#include <stdio.h>
namespace ScreenCenter {
using namespace JabyEngine;
using GenericButton = Periphery::GenericController::Button;
static const auto frame = Frame::create();
struct ButtonWatcher {
enum struct State {
WentDown,
DownFor25000ms,
Unkown
};
SimpleTimer<uint16_t> timer;
void setup() {
this->timer.reset();
}
State check(GenericButton button) {
const auto controller = Periphery::get_primary_controller_as<Periphery::GenericController>();
if(controller.button.went_down(button)) {
this->timer.reset();
return State::WentDown;
}
if(controller.button.was_down(button)) {
if(this->timer.is_expired_for(2500_ms)) {
return State::DownFor25000ms;
}
}
else {
this->timer.reset();
}
return State::Unkown;
}
};
#ifdef JABYENGINE_PAL
static const char TVModeStr[] = "PAL";
static constexpr uint16_t ScanlinesV = 288;
#else
static const char TVModeStr[] = "NTSC";
static constexpr uint16_t ScanlinesV = 240;
#endif //JABYENGINE_PAL
static const auto frame = Frame::create();
static ButtonWatcher button_watcher[4];
static void (*update)() = nullptr;
static int16_t offset_x = 0;
static int16_t offset_y = 0;
namespace PSYQ {
static void set_offset(uint16_t x, uint16_t y) {
x += 78;
y += 43;
GPU_IO::GP1.write(GPU_IO::Command::HorizontalDisplayRange((x << 3), (x + GPU::Display::Width) << 3));
GPU_IO::GP1.write(GPU_IO::Command::VerticalDisplayRange(y, y + GPU::Display::Height));
}
}
namespace No$PSX {
static void set_offset(uint16_t x, uint16_t y) {
GPU_IO::GP1.write(GPU_IO::Command::HorizontalDisplayRange(x, (x + GPU::Display::Width*8)));
GPU_IO::GP1.write(GPU_IO::Command::VerticalDisplayRange(y - (ScanlinesV/2), y + (ScanlinesV/2)));
}
}
static void update_interactive();
static void update_enter_state() {
static const char IntroductionTest[] = "Press START to begin";
static constexpr auto IntroductionTestLength = BIOSFont::Info.estimate_str_render_length(IntroductionTest);
static constexpr auto CenterPoint = Make::PositionI16((GPU::Display::Width - IntroductionTestLength)/2, (GPU::Display::Height - 16)/2);
const auto controller = Periphery::get_primary_controller_as<Periphery::GenericController>();
if(controller.button.went_down(GenericButton::ST)) {
update = update_interactive;
}
auto cursor = FontWriter::update(CenterPoint);
FontWriter::bios_font_writer.write(cursor, IntroductionTest, GPU::Color24::Red());
}
static void update_interactive() {
static const auto handle_button = [](ButtonWatcher& button_state, GenericButton button, int16_t &dst, const int16_t mlp) {
switch(button_state.check(button)) {
case ButtonWatcher::State::WentDown:
case ButtonWatcher::State::DownFor25000ms:
dst += (1*mlp);
break;
}
};
static const char*const ModeStr = "TV-Mode: %s\n";
static const char*const FormularStr = "<<PSYQ>>\n";
static const char OffsetStr[] = "Offset: %i, %i";
static constexpr auto CenterLength = FontWriter::BIOSFont::Info.estimate_str_render_length(OffsetStr);
static constexpr auto CenterPoint = Make::PositionI16((GPU::Display::Width - CenterLength)/2, (GPU::Display::Height - 3*16)/2);
const auto controller = Periphery::get_primary_controller_as<Periphery::GenericController>();
handle_button(button_watcher[0], GenericButton::Left, offset_x, -1);
handle_button(button_watcher[1], GenericButton::Right, offset_x, 1);
handle_button(button_watcher[2], GenericButton::Up, offset_y, -1);
handle_button(button_watcher[3], GenericButton::Down, offset_y, 1);
auto cursor = FontWriter::update(CenterPoint);
FontWriter::bios_font_writer.write(cursor, ModeStr, TVModeStr);
FontWriter::bios_font_writer.write(cursor, FormularStr);
FontWriter::bios_font_writer.write(cursor, OffsetStr, offset_x, offset_y);
PSYQ::set_offset(offset_x, offset_y);
}
static void setup() {
Shared::back_menu.reset();
for(auto& button : button_watcher) {
button.setup();
}
update = update_enter_state;
offset_x = 0;
offset_y = 0;
}
static bool update_or_exit() {
@ -19,8 +142,7 @@ namespace ScreenCenter {
return true;
}
auto cursor = FontWriter::update(Make::PositionI16(8, 8));
FontWriter::bios_font_writer.write(cursor, "NOTHING TO SEE HERE", GPU::Color24::Red());
update();
return false;
}