Introduce new timer based on vsync
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@@ -2,23 +2,40 @@
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#include "assets.hpp"
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#include <PSX/GPU/gpu_primitives.hpp>
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/Timer/frame_timer.hpp>
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#include <stdio.h>
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using namespace JabyEngine;
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static SimpleTimer<uint8_t> timer;
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static void setup() {
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Assets::load_for_main();
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FontWriter::setup();
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timer.reset();
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}
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static void update() {
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const auto end_pos = FontWriter::write({0, 32}, "Cody is cute\n&\na \x1b[8;0;0mBAAAAABY!!!");
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FontWriter::write(end_pos, "\x1b[0;7;7mJaby was\nhere c:");
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if(timer.is_expired_for(1000_ms)) {
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printf("Dino\n");
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timer.reset();
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}
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}
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static void render() {
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GPU::swap_buffers_vsync(1);
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FontWriter::render();
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}
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void main() {
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setup();
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while(true) {
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const auto end_pos = FontWriter::write({0, 32}, "Cody is cute\n&\na \x1b[8;0;0mBAAAAABY!!!");
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FontWriter::write(end_pos, "\x1b[0;7;7mJaby was\nhere c:");
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GPU::swap_buffers_vsync(1);
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FontWriter::render();
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update();
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render();
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}
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}
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