Use setup code in example
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@ -5,14 +5,21 @@
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/GPU/gpu_primitives.hpp>
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#include <PSX/GPU/gpu_primitives.hpp>
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#include <PSX/Timer/frame_timer.hpp>
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#include <PSX/Timer/frame_timer.hpp>
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#include <FontWriter/default_font.hpp>
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#include <FontWriter/font_writer.hpp>
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#include <FontWriter/font_writer.hpp>
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#include <stdio.h>
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#include <stdio.h>
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using namespace JabyEngine;
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using namespace JabyEngine;
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using NewFontWriter = ::JabyEngine::FontWriter;
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static object::Paco paco;
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static object::Paco paco;
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static void setup() {
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static void setup() {
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static constexpr auto VRAMFontDst = GPU::PositionU16::create(320, 0);
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DefaultFont::load(VRAMFontDst);
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NewFontWriter::setup(VRAMFontDst, DefaultFont::Info);
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Assets::load_for_main();
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Assets::load_for_main();
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FontWriter::FontWriter::setup();
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FontWriter::FontWriter::setup();
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@ -35,7 +42,6 @@ static void render() {
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}
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}
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void main() {
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void main() {
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test();
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setup();
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setup();
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Overlay::TimerTest::mesaure_busy_loop();
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Overlay::TimerTest::mesaure_busy_loop();
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