Prepare makefile
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14cc4cf008
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@ -7,6 +7,9 @@ include $(AUTO_OVERLAY_DIR)/Overlays.mk
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JABY_ENGINE_LIB_DIR = $(JABY_ENGINE_DIR)/lib/PSX-$(BUILD_PROFILE)
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JABY_ENGINE_LIB_NAME = JabyEngine_$(TV_FORMAT)
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#We use this via a flag later
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OBJS += $(JABY_ENGINE_LIB_DIR)/main_boot.o
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#Linking rule
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$(TARGET).elf: $(OBJS) $(JABY_ENGINE_LIB_DIR)/lib$(JABY_ENGINE_LIB_NAME).a $(AUTO_OVERLAY_DIR)/Overlays.ld
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$(LD) -o $(TARGET).elf $(LDFLAGS_all) $(LDFLAGS) $(OBJS) -L$(JABY_ENGINE_LIB_DIR) -l$(JABY_ENGINE_LIB_NAME) $(LIBS)
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@ -16,15 +16,26 @@ SRCS += src/syscall_printf.asm
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include ../../lib/Makefile
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LIB_DIR = ../../lib/$(CONFIG_NAME)
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#Linking rule
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$(TARGET).a: $(OBJS) $(SPLASH_IMAGE)
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@mkdir -p $(dir $@)
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$(AR) rcs $(TARGET).a $(OBJS)
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MAIN_BOOT_OBJ = $(filter %/main_boot.o,$(OBJS))
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MAIN_LIB_OBJS = $(filter-out $(MAIN_BOOT_OBJ),$(OBJS))
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#$(info $$var is [${MAIN_BOOT_OBJ}])
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#$(info $$var2 is [${MAIN_LIB_OBJS}])
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#Linking rule
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$(TARGET).a: $(MAIN_LIB_OBJS) $(SPLASH_IMAGE)
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@mkdir -p $(dir $@)
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$(AR) rcs $(TARGET).a $(MAIN_LIB_OBJS)
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#Copy rules
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$(LIB_DIR)/$(ARTIFACT).a: $(TARGET).a
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@mkdir -p $(LIB_DIR)
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cp $(TARGET).a $(LIB_DIR)/$(ARTIFACT).a
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$(LIB_DIR)/$(notdir $(MAIN_BOOT_OBJ)): $(MAIN_BOOT_OBJ)
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@mkdir -p $(LIB_DIR)
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cp $(MAIN_BOOT_OBJ) $(LIB_DIR)/$(notdir $(MAIN_BOOT_OBJ))
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# Improve later
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$(SPLASH_IMAGE): ressources/Splash.png
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jaby_engine_fconv $< simple-tim full16 | cpp_out --name SplashScreen -o $@
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@ -33,7 +44,7 @@ $(SPLASH_IMAGE_NTSC): ressources/Splash_ntsc.png
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jaby_engine_fconv $< simple-tim full16 | cpp_out --name SplashScreen -o $@
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#Rules section for default compilation and linking
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all: $(SPLASH_IMAGE) $(SPLASH_IMAGE_NTSC) $(LIB_DIR)/$(ARTIFACT).a
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all: $(SPLASH_IMAGE) $(SPLASH_IMAGE_NTSC) $(LIB_DIR)/$(ARTIFACT).a $(LIB_DIR)/$(notdir $(MAIN_BOOT_OBJ))
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clean:
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rm -fr $(SPLASH_IMAGE)
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