Small improvements for code readability

This commit is contained in:
2024-01-23 14:44:10 -05:00
parent c33f6e8c1e
commit cad12f67e4
12 changed files with 35 additions and 30 deletions

View File

@@ -140,21 +140,21 @@ namespace JabyEngine {
// ###################################################################
static constexpr GPU::TPage TPage() {
return creator_template<GPU::TPage>(0_u16, 0_u16, GPU::SemiTransparency::B_add_F, GPU::TexturePageColor::$4bit);
return creator_template<GPU::TPage>(0_u16, 0_u16, GPU::SemiTransparency::B_add_F, GPU::TextureColorMode::clut4);
}
static constexpr GPU::TPage TPage(uint16_t x, uint16_t y, GPU::SemiTransparency transparency, GPU::TexturePageColor clut_color) {
static constexpr GPU::TPage TPage(uint16_t x, uint16_t y, GPU::SemiTransparency transparency, GPU::TextureColorMode clut_color) {
return creator_template<GPU::TPage>(x, y, transparency, clut_color);
}
static constexpr GPU::TPage TPage(const GPU::PositionU16& tex_pos, GPU::SemiTransparency transparency, GPU::TexturePageColor clut_color) {
static constexpr GPU::TPage TPage(const GPU::PositionU16& tex_pos, GPU::SemiTransparency transparency, GPU::TextureColorMode clut_color) {
return creator_template<GPU::TPage>(tex_pos, transparency, clut_color);
}
// ###################################################################
static constexpr GPU::TexPage TexPage() {
return creator_template<GPU::TexPage>(PositionU16(), GPU::TexturePageColor::$4bit, GPU::SemiTransparency::B_Half_add_F_Half, false);
return creator_template<GPU::TexPage>(PositionU16(), GPU::TextureColorMode::clut4, GPU::SemiTransparency::B_Half_add_F_Half, false);
}
static constexpr GPU::TexPage TexPage(const GPU::PositionU16& tex_pos, GPU::TexturePageColor tex_color, GPU::SemiTransparency transparency = GPU::SemiTransparency::B_Half_add_F_Half, bool dither = false) {
static constexpr GPU::TexPage TexPage(const GPU::PositionU16& tex_pos, GPU::TextureColorMode tex_color, GPU::SemiTransparency transparency = GPU::SemiTransparency::B_Half_add_F_Half, bool dither = false) {
return creator_template<GPU::TexPage>(tex_pos, tex_color, transparency, dither);
}