Small improvements for code readability
This commit is contained in:
parent
c33f6e8c1e
commit
cad12f67e4
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@ -18,7 +18,7 @@ namespace ControllerTest {
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ControllerState state;
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ControllerState state;
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for(auto& tex_page : state.tex_page) {
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for(auto& tex_page : state.tex_page) {
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tex_page = Make::TexPage(ControllerButtonTIM.get_texture_position(), GPU::TexturePageColor::$4bit).linked();
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tex_page = Make::TexPage(ControllerButtonTIM.get_texture_position(), GPU::TextureColorMode::clut4).linked();
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}
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}
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for(auto& buttons : state.buttons) {
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for(auto& buttons : state.buttons) {
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@ -51,10 +51,10 @@ namespace ControllerTest {
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}
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}
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for(auto& arrows : state.arrows) {
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for(auto& arrows : state.arrows) {
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arrows[0] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect( Make::AreaI16(Make::PositionI16( 7, 5).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
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arrows[0] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect( Make::AreaI16(Make::PositionI16( 7, 5).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
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arrows[1] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect270(Make::AreaI16(Make::PositionI16(14, 11).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
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arrows[1] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect270(Make::AreaI16(Make::PositionI16(14, 11).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
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arrows[2] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect180(Make::AreaI16(Make::PositionI16( 7, 17).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
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arrows[2] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect180(Make::AreaI16(Make::PositionI16( 7, 17).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
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arrows[3] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect90( Make::AreaI16(Make::PositionI16( 0, 11).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
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arrows[3] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect90( Make::AreaI16(Make::PositionI16( 0, 11).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
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}
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}
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return state;
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return state;
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@ -11,12 +11,12 @@ namespace GPUTest {
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// Some default values for the objects
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// Some default values for the objects
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static constexpr auto TriangleColor = GPU::Color24::from_rgb(0x0, 0xFF, 0xFF);
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static constexpr auto TriangleColor = GPU::Color24::from_rgb(0x0, 0xFF, 0xFF);
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static constexpr auto TriangleArea = Make::AreaI16(Make::PositionI16(0, 0), Make::SizeI16(64, 64));
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static constexpr auto TriangleArea = Make::AreaI16(Make::PositionI16(0, 0), Make::SizeI16(64, 64));
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static constexpr auto TriangleTPage = Make::TPage(TexPageTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit);
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static constexpr auto TriangleTPage = Make::TPage(TexPageTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4);
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static constexpr auto TriangleClut = Make::PageClut(TexPageTIM.get_clut_position());
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static constexpr auto TriangleClut = Make::PageClut(TexPageTIM.get_clut_position());
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static constexpr auto RectangleColor = GPU::Color24::from_rgb(0x80, 0x80, 0xFF);
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static constexpr auto RectangleColor = GPU::Color24::from_rgb(0x80, 0x80, 0xFF);
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static constexpr auto RectangleArea = Make::AreaI16(Make::PositionI16(0, TriangleArea.size.height), Make::SizeI16(80, 80));
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static constexpr auto RectangleArea = Make::AreaI16(Make::PositionI16(0, TriangleArea.size.height), Make::SizeI16(80, 80));
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static constexpr auto RectangleTPage = Make::TPage(IconTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit);
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static constexpr auto RectangleTPage = Make::TPage(IconTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4);
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static constexpr auto RectangleClut = Make::PageClut(IconTIM.get_clut_position());
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static constexpr auto RectangleClut = Make::PageClut(IconTIM.get_clut_position());
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static constexpr auto LineColor = GPU::Color24::from_rgb(0xFF, 0x0, 0x0);
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static constexpr auto LineColor = GPU::Color24::from_rgb(0xFF, 0x0, 0x0);
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@ -109,7 +109,7 @@ namespace GPUTest {
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static constexpr const auto rect3 = Make::TILE_8(Make::PositionI16(GPU::Display::Width - 8, GPU::Display::Height - 8), GPU::Color24::Yellow());
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static constexpr const auto rect3 = Make::TILE_8(Make::PositionI16(GPU::Display::Width - 8, GPU::Display::Height - 8), GPU::Color24::Yellow());
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static constexpr const auto rect4 = Make::TILE_1(Make::PositionI16(GPU::Display::Width - 1, GPU::Display::Height - 1), GPU::Color24::Red());
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static constexpr const auto rect4 = Make::TILE_1(Make::PositionI16(GPU::Display::Width - 1, GPU::Display::Height - 1), GPU::Color24::Red());
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static constexpr const auto texpage = Make::TexPage(TexPageTIM.get_texture_position(), GPU::TexturePageColor::$4bit);
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static constexpr const auto texpage = Make::TexPage(TexPageTIM.get_texture_position(), GPU::TextureColorMode::clut4);
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static constexpr const auto rect5 = Make::SPRT(Make::AreaI16(Make::PositionI16(0, GPU::Display::Height - 32), Make::SizeI16(32, 32)), {Make::PageOffset(0, 0), TriangleClut}, GPU::Color24::Green());
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static constexpr const auto rect5 = Make::SPRT(Make::AreaI16(Make::PositionI16(0, GPU::Display::Height - 32), Make::SizeI16(32, 32)), {Make::PageOffset(0, 0), TriangleClut}, GPU::Color24::Green());
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static constexpr const auto rect6 = Make::SPRT_16(Make::Vertex(0, GPU::Display::Height - 16), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Blue());
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static constexpr const auto rect6 = Make::SPRT_16(Make::Vertex(0, GPU::Display::Height - 16), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Blue());
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static constexpr const auto rect7 = Make::SPRT_8(Make::Vertex(0, GPU::Display::Height - 8), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Yellow());
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static constexpr const auto rect7 = Make::SPRT_8(Make::Vertex(0, GPU::Display::Height - 8), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Yellow());
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@ -8,9 +8,9 @@ namespace GTETest {
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using namespace JabyEngine;
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using namespace JabyEngine;
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static auto doener_fish = Make::POLY_FT4(
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static auto doener_fish = Make::POLY_FT4(
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Make::AreaI16(Make::PositionI16(0, 0), Assets::Main::DoenerFishInfo.size),
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GPU::Display::center(Make::AreaI16(Make::PositionI16(0, 0), Assets::Main::DoenerFishInfo.size)),
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Assets::Main::DoenerFishInfo.tim.get_page_offset_clut4(),
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Assets::Main::DoenerFishInfo.tim.get_page_offset_clut4(),
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Make::TPage(Assets::Main::DoenerFishInfo.tim.get_texture_position(), GPU::SemiTransparency::B_add_F, GPU::TexturePageColor::$4bit),
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Make::TPage(Assets::Main::DoenerFishInfo.tim.get_texture_position(), GPU::SemiTransparency::B_add_F, GPU::TextureColorMode::clut4),
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Make::PageClut(Assets::Main::DoenerFishInfo.tim.get_clut_position()),
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Make::PageClut(Assets::Main::DoenerFishInfo.tim.get_clut_position()),
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GPU::Color24::Grey()
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GPU::Color24::Grey()
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);
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);
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@ -20,7 +20,7 @@ namespace object {
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constexpr Paco() :
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constexpr Paco() :
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tex_page(Make::TexPage(Make::PositionU16(
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tex_page(Make::TexPage(Make::PositionU16(
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Assets::Main::PacoTIM.get_texture_x(), Assets::Main::PacoTIM.get_texture_y()),
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Assets::Main::PacoTIM.get_texture_x(), Assets::Main::PacoTIM.get_texture_y()),
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GPU::TexturePageColor::$4bit).linked()),
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GPU::TextureColorMode::clut4).linked()),
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sprite(Make::SPRT(
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sprite(Make::SPRT(
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Make::AreaI16(Make::PositionI16(GPU::Display::Width - Size.width, GPU::Display::Height - Size.height), Size),
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Make::AreaI16(Make::PositionI16(GPU::Display::Width - Size.width, GPU::Display::Height - Size.height), Size),
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Make::OffsetPageWithClut(Make::PageOffset(0, 0), Make::PageClut(Assets::Main::PacoTIM.get_clut_x(), Assets::Main::PacoTIM.get_clut_y())),
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Make::OffsetPageWithClut(Make::PageOffset(0, 0), Make::PageClut(Assets::Main::PacoTIM.get_clut_x(), Assets::Main::PacoTIM.get_clut_y())),
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@ -10,7 +10,7 @@ namespace JabyEngine {
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struct GPU_IO::GP0 value;
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struct GPU_IO::GP0 value;
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static constexpr TexPage create(const PositionU16& tex_pos, TexturePageColor tex_color, SemiTransparency transparency = SemiTransparency::B_Half_add_F_Half, bool dither = false) {
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static constexpr TexPage create(const PositionU16& tex_pos, TextureColorMode tex_color, SemiTransparency transparency = SemiTransparency::B_Half_add_F_Half, bool dither = false) {
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return TexPage{.value = GPU_IO::Command::TexPage(tex_pos, transparency, tex_color, dither, false)};
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return TexPage{.value = GPU_IO::Command::TexPage(tex_pos, transparency, tex_color, dither, false)};
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}
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}
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};
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};
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@ -86,11 +86,11 @@ namespace JabyEngine {
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uint16_t value;
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uint16_t value;
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static constexpr TPage create(uint16_t x, uint16_t y, ::JabyEngine::GPU::SemiTransparency transparency, TexturePageColor clut_color) {
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static constexpr TPage create(uint16_t x, uint16_t y, ::JabyEngine::GPU::SemiTransparency transparency, TextureColorMode clut_color) {
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return TPage{static_cast<uint16_t>(TexturePageX.as_value(x >> 6) | TexturePageY.as_value(y >> 8) | SemiTransparency.as_value(static_cast<uint16_t>(transparency)) | TextureClut.as_value(static_cast<uint16_t>(clut_color)))};
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return TPage{static_cast<uint16_t>(TexturePageX.as_value(x >> 6) | TexturePageY.as_value(y >> 8) | SemiTransparency.as_value(static_cast<uint16_t>(transparency)) | TextureClut.as_value(static_cast<uint16_t>(clut_color)))};
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}
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}
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static constexpr TPage create(const PositionU16& pos, ::JabyEngine::GPU::SemiTransparency transparency, TexturePageColor clut_color) {
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static constexpr TPage create(const PositionU16& pos, ::JabyEngine::GPU::SemiTransparency transparency, TextureColorMode clut_color) {
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return TPage::create(pos.x, pos.y, transparency, clut_color);
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return TPage::create(pos.x, pos.y, transparency, clut_color);
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}
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}
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};
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};
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@ -21,11 +21,16 @@ namespace JabyEngine {
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#else
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#else
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static constexpr size_t Width = 320;
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static constexpr size_t Width = 320;
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static constexpr size_t Height = 240;
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static constexpr size_t Height = 240;
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static constexpr uint32_t frames_per_sec = 50;
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static constexpr uint32_t frames_per_sec = 60;
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#endif
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#endif
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static uint8_t current_id;
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static uint8_t current_id;
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template<typename T>
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static constexpr Area<T> center(const Area<T>& area) {
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return Area<T>::create(Position<T>::create((Display::Width - area.size.width)/2, (Display::Height - area.size.height)/2), area.size);
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}
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static void enable() {
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static void enable() {
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GPU_IO::GP1.write(GPU_IO::Command::SetDisplayState(GPU_IO::DisplayState::On));
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GPU_IO::GP1.write(GPU_IO::Command::SetDisplayState(GPU_IO::DisplayState::On));
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}
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}
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@ -12,11 +12,11 @@ namespace JabyEngine {
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static constexpr auto CLUTLoadPos = Configuration::BIOSFont::CLUTLoadPos;
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static constexpr auto CLUTLoadPos = Configuration::BIOSFont::CLUTLoadPos;
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static constexpr TexPage get_tex_page() {
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static constexpr TexPage get_tex_page() {
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return TexPage::create(BIOS_Font::TextureLoadPos, GPU::TexturePageColor::$4bit);
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return TexPage::create(BIOS_Font::TextureLoadPos, GPU::TextureColorMode::clut4);
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}
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}
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static constexpr TPage get_tpage() {
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static constexpr TPage get_tpage() {
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return TPage::create(TextureLoadPos.x, TextureLoadPos.y, SemiTransparency::B_add_F, TexturePageColor::$4bit);
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return TPage::create(TextureLoadPos.x, TextureLoadPos.y, SemiTransparency::B_add_F, TextureColorMode::clut4);
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}
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}
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static constexpr PageOffset get_offset_page() {
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static constexpr PageOffset get_offset_page() {
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@ -93,10 +93,10 @@ namespace JabyEngine {
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B_add_F_Quarter = 3,
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B_add_F_Quarter = 3,
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};
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};
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enum struct TexturePageColor {
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enum struct TextureColorMode {
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$4bit = 0,
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clut4 = 0,
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$8bit = 1,
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clut8 = 1,
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$15bit = 2,
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direct16 = 2,
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};
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};
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struct Color24 : public internal::PredefinedColors<Color24> {
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struct Color24 : public internal::PredefinedColors<Color24> {
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@ -249,8 +249,8 @@ namespace JabyEngine {
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static constexpr Area create(T position_x, T position_y, T size_width, T size_height) {
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static constexpr Area create(T position_x, T position_y, T size_width, T size_height) {
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return Area{Position<T>::create(position_x, position_y), Size<T>::create(size_width, size_height)};
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return Area{Position<T>::create(position_x, position_y), Size<T>::create(size_width, size_height)};
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}
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}
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constexpr Area centered() const {
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constexpr Area centered() const {
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return Area(this->position.sub(this->size.width/2, this->size.height/2), this->size);
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return Area(this->position.sub(this->size.width/2, this->size.height/2), this->size);
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}
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}
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@ -140,21 +140,21 @@ namespace JabyEngine {
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// ###################################################################
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// ###################################################################
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static constexpr GPU::TPage TPage() {
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static constexpr GPU::TPage TPage() {
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return creator_template<GPU::TPage>(0_u16, 0_u16, GPU::SemiTransparency::B_add_F, GPU::TexturePageColor::$4bit);
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return creator_template<GPU::TPage>(0_u16, 0_u16, GPU::SemiTransparency::B_add_F, GPU::TextureColorMode::clut4);
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}
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}
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static constexpr GPU::TPage TPage(uint16_t x, uint16_t y, GPU::SemiTransparency transparency, GPU::TexturePageColor clut_color) {
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static constexpr GPU::TPage TPage(uint16_t x, uint16_t y, GPU::SemiTransparency transparency, GPU::TextureColorMode clut_color) {
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return creator_template<GPU::TPage>(x, y, transparency, clut_color);
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return creator_template<GPU::TPage>(x, y, transparency, clut_color);
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}
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}
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static constexpr GPU::TPage TPage(const GPU::PositionU16& tex_pos, GPU::SemiTransparency transparency, GPU::TexturePageColor clut_color) {
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static constexpr GPU::TPage TPage(const GPU::PositionU16& tex_pos, GPU::SemiTransparency transparency, GPU::TextureColorMode clut_color) {
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return creator_template<GPU::TPage>(tex_pos, transparency, clut_color);
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return creator_template<GPU::TPage>(tex_pos, transparency, clut_color);
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}
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}
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// ###################################################################
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// ###################################################################
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static constexpr GPU::TexPage TexPage() {
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static constexpr GPU::TexPage TexPage() {
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return creator_template<GPU::TexPage>(PositionU16(), GPU::TexturePageColor::$4bit, GPU::SemiTransparency::B_Half_add_F_Half, false);
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return creator_template<GPU::TexPage>(PositionU16(), GPU::TextureColorMode::clut4, GPU::SemiTransparency::B_Half_add_F_Half, false);
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}
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}
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static constexpr GPU::TexPage TexPage(const GPU::PositionU16& tex_pos, GPU::TexturePageColor tex_color, GPU::SemiTransparency transparency = GPU::SemiTransparency::B_Half_add_F_Half, bool dither = false) {
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static constexpr GPU::TexPage TexPage(const GPU::PositionU16& tex_pos, GPU::TextureColorMode tex_color, GPU::SemiTransparency transparency = GPU::SemiTransparency::B_Half_add_F_Half, bool dither = false) {
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return creator_template<GPU::TexPage>(tex_pos, tex_color, transparency, dither);
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return creator_template<GPU::TexPage>(tex_pos, tex_color, transparency, dither);
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}
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}
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@ -104,7 +104,7 @@ namespace JabyEngine {
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return Helper::construct_cmd<struct GP0>(0xA0, 0);
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return Helper::construct_cmd<struct GP0>(0xA0, 0);
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}
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}
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static constexpr struct GP0 TexPage(const GPU::PositionU16& page_pos, GPU::SemiTransparency transparency, GPU::TexturePageColor tex_color, bool dither, bool draw_on_display_area) {
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static constexpr struct GP0 TexPage(const GPU::PositionU16& page_pos, GPU::SemiTransparency transparency, GPU::TextureColorMode tex_color, bool dither, bool draw_on_display_area) {
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constexpr auto TexXRange = BitRange::from_to(0, 3);
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constexpr auto TexXRange = BitRange::from_to(0, 3);
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constexpr auto TexYRange = BitRange::from_to(4, 4);
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constexpr auto TexYRange = BitRange::from_to(4, 4);
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constexpr auto TransparencyRange = BitRange::from_to(5, 6);
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constexpr auto TransparencyRange = BitRange::from_to(5, 6);
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@ -56,7 +56,7 @@ namespace JabyEngine {
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void FontWriter :: setup(const SimpleTIM& vram_dst, const FontInfo::RenderInfo& font_render_info) {
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void FontWriter :: setup(const SimpleTIM& vram_dst, const FontInfo::RenderInfo& font_render_info) {
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for(auto& tex_page : this->tex_page) {
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for(auto& tex_page : this->tex_page) {
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tex_page = Make::TexPage(vram_dst.get_texture_position(), GPU::TexturePageColor::$4bit).linked();
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tex_page = Make::TexPage(vram_dst.get_texture_position(), GPU::TextureColorMode::clut4).linked();
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}
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}
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this->render_info = font_render_info;
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this->render_info = font_render_info;
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this->clut = Make::PageClut(vram_dst.get_clut_position());
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this->clut = Make::PageClut(vram_dst.get_clut_position());
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