Support more primitives
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@@ -50,6 +50,12 @@ void main() {
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{{0 + FirstOffsetX, 0}, {0xFF, 0x0, 0x0}},
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{{64 + FirstOffsetX, 64}, {0x0, 0xFF, 0x0}},
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{{0 + FirstOffsetX, 64}, {0x0, 0x0, 0xFF}}});
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const JabyEngine::GPU::POLY_GT3 triangle4({
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{{0 + FirstOffsetX, 0}, {0, 0}, {0xFF, 0x0, 0x0}},
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{{64 + FirstOffsetX, 64}, {64, 64}, {0x0, 0x0, 0xFF}},
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{{64 + FirstOffsetX, 0}, {64, 0}, {0x0, 0xFF, 0x0}}},
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JabyEngine::GPU::TPage(320, 0, JabyEngine::GPU::SemiTransparency::B_Half_add_F_Half, JabyEngine::GPU::TexturePageColor::$4bit),
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JabyEngine::GPU::PageClut(320, 256));
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load_assets();
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@@ -57,6 +63,7 @@ void main() {
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JabyEngine::GPU::render(triangle);
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JabyEngine::GPU::render(triangle2);
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JabyEngine::GPU::render(triangle3);
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JabyEngine::GPU::render(triangle4);
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JabyEngine::GPU::swap_buffers_vsync(2);
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}
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