Create podman helper script
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@ -24,6 +24,7 @@ JabyEngine is my personal attempt to eventually make my own PS1 game from "groun
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* `podman run --rm <-v <local_folder>:<absolute docker_folder> <-e ENV_VAR=VALUE> jaby_engine`: clean up after run
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* `podman run --rm <-v <local_folder>:<absolute docker_folder> <-e ENV_VAR=VALUE> jaby_engine`: clean up after run
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* `podman image tree <TAG/ID>`: lists usefull information
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* `podman image tree <TAG/ID>`: lists usefull information
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* `podman run --rm -it -v ${JABY_ENGINE_PATH}:${JABY_ENGINE_PATH} jaby_engine /bin/bash` maybe a good idea...?
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* `podman run --rm -it -v ${JABY_ENGINE_PATH}:${JABY_ENGINE_PATH} jaby_engine /bin/bash` maybe a good idea...?
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* `${JABY_ENGINE_PATH}/scripts/podman_jaby_engine.sh make all BUILD_PROFILE=release PSX_TV_FORMAT=PAL CUSTOM_CONFIG=`
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## How to build
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## How to build
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JabyEngine relies on linux to be build. For Windows users it uses `wsl` instead but support for it might get dropped during further development.
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JabyEngine relies on linux to be build. For Windows users it uses `wsl` instead but support for it might get dropped during further development.
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@ -0,0 +1,8 @@
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#!/usr/bin/env bash
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if [[ -z "${JABY_ENGINE_PROJECT_PATH}" ]]; then
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PROJECT_MOUNT=-v ${JABY_ENGINE_PROJECT_PATH}:${JABY_ENGINE_PROJECT_PATH}
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else
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PROJECT_MOUNT=
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fi
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podman run --rm -it -v ${JABY_ENGINE_PATH}:${JABY_ENGINE_PATH} $PROJECT_MOUNT -e JABY_ENGINE_PATH=${JABY_ENGINE_PATH} -e PSX_LICENSE_PATH=${PSX_LICENSE_PATH} -w ${PWD} jaby_engine $@
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