Create podman helper script
This commit is contained in:
parent
df3b5cd334
commit
cdb3d9fdde
|
@ -24,6 +24,7 @@ JabyEngine is my personal attempt to eventually make my own PS1 game from "groun
|
|||
* `podman run --rm <-v <local_folder>:<absolute docker_folder> <-e ENV_VAR=VALUE> jaby_engine`: clean up after run
|
||||
* `podman image tree <TAG/ID>`: lists usefull information
|
||||
* `podman run --rm -it -v ${JABY_ENGINE_PATH}:${JABY_ENGINE_PATH} jaby_engine /bin/bash` maybe a good idea...?
|
||||
* `${JABY_ENGINE_PATH}/scripts/podman_jaby_engine.sh make all BUILD_PROFILE=release PSX_TV_FORMAT=PAL CUSTOM_CONFIG=`
|
||||
|
||||
## How to build
|
||||
JabyEngine relies on linux to be build. For Windows users it uses `wsl` instead but support for it might get dropped during further development.
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
#!/usr/bin/env bash
|
||||
if [[ -z "${JABY_ENGINE_PROJECT_PATH}" ]]; then
|
||||
PROJECT_MOUNT=-v ${JABY_ENGINE_PROJECT_PATH}:${JABY_ENGINE_PROJECT_PATH}
|
||||
else
|
||||
PROJECT_MOUNT=
|
||||
fi
|
||||
|
||||
podman run --rm -it -v ${JABY_ENGINE_PATH}:${JABY_ENGINE_PATH} $PROJECT_MOUNT -e JABY_ENGINE_PATH=${JABY_ENGINE_PATH} -e PSX_LICENSE_PATH=${PSX_LICENSE_PATH} -w ${PWD} jaby_engine $@
|
Loading…
Reference in New Issue